MilesThatch
Member
GM Version: GM Studio
Target Platform: COMPARISON DEMO
Download: Easy Comparison Demo for Blending Modes
Links:NA
Summary:
I have found myself in need of using some advanced Blending Modes and I have had a bit of trouble understanding how they function. Especially the advanced usage of function:
draw_set_blend_mode_ext();
The game maker Help File is a miracle document but unfortunately it's comparison of different blending modes was a tad rushed and did not demonstrate the full potential of blending modes (Especially when looking at Alpha Channels which is why I ventured into this topic this deep). In order to make it easier to understand how different combinations of blending modes work with each other (including alpha channel data) I've made a simple app where you can cycle through first and second blending modes of the extended draw_set_blend function and see how different blending mode combinations react with each other.
Target Platform: COMPARISON DEMO
Download: Easy Comparison Demo for Blending Modes
Links:NA
Summary:
I have found myself in need of using some advanced Blending Modes and I have had a bit of trouble understanding how they function. Especially the advanced usage of function:
draw_set_blend_mode_ext();
The game maker Help File is a miracle document but unfortunately it's comparison of different blending modes was a tad rushed and did not demonstrate the full potential of blending modes (Especially when looking at Alpha Channels which is why I ventured into this topic this deep). In order to make it easier to understand how different combinations of blending modes work with each other (including alpha channel data) I've made a simple app where you can cycle through first and second blending modes of the extended draw_set_blend function and see how different blending mode combinations react with each other.