Fredrik
Member
I've working on a project where terrain is generated based on height, based from a heightmap, and I've followed this tutorial.
At the moment I'm using @Kentae's "Multi Texture Shader" to 'paint' the terrain based on a splatmap, and @DragoniteSpam's tutorials on how to make various 3D shader to add both fog and directional light to the scene.
Here's the result so far:
I still need to work on mip mapping, level of detail based on terrain steepness and much more, but as for now I wonder if anyone want to help me on how to blend textures based on the terrain vertex's height?
At the moment I'm using @Kentae's "Multi Texture Shader" to 'paint' the terrain based on a splatmap, and @DragoniteSpam's tutorials on how to make various 3D shader to add both fog and directional light to the scene.
Here's the result so far:
I still need to work on mip mapping, level of detail based on terrain steepness and much more, but as for now I wonder if anyone want to help me on how to blend textures based on the terrain vertex's height?