"cmd" /c subst Z: "C:\Users\windows\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
elapsed time 00:00:00.0488306s for command "cmd" /c subst Z: "C:\Users\windows\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 10/14/2021 19:15:12
"cmd" /c subst Y: "C:\Users\windows\AppData\Local\GameMakerStudio2\GMS2TEMP"
elapsed time 00:00:00.0548792s for command "cmd" /c subst Y: "C:\Users\windows\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 10/14/2021 19:15:12
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.5.458"
elapsed time 00:00:00.0518250s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.5.458" started at 10/14/2021 19:15:12
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.3.5.458/bin/Igor.exe" -j=8 -options="C:\Users\windows\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run
Loaded Macros from C:\Users\windows\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\ArtCompani_DF8D73C9_F97E1FF8\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\windows\AppData\Roaming/GameMakerStudio2\samuelvenable_1076\local_settings.json
Failed to load Options from C:\Users\windows\AppData\Roaming/GameMakerStudio2\samuelvenable_1076\local_settings.json
Options: C:\Users\windows\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\ArtCompani_DF8D73C9_F97E1FF8\targetoptions.json
Setting up the Asset compiler
X://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="ArtCompanion" /td="Y:/" /cd="Z:/ArtCompani_DF8D73C9_F97E1FF8" /zpuf="C:\Users\windows\AppData\Roaming/GameMakerStudio2\samuelvenable_1076" /m=windows /tgt=64 /nodnd /cfg="Default" /o="Y:/ArtCompanion_5F593C0C_VM" /sh=True /optionsini="Y:/ArtCompanion_5F593C0C_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\windows\Documents\GameMakerStudio2\ArtCompanion\ArtCompanion.yyp" /preprocess="Z:/ArtCompani_DF8D73C9_F97E1FF8"
Found Project Format 2
ProjectFileWatcher:StartWatching:C:\Users\windows\Documents\GameMakerStudio2\ArtCompanion
Started: 10/14/2021 7:15:13 PM
Finished: 10/14/2021 7:15:14 PM
Diff: 00:00:01.2776887
Loaded Project: ArtCompanion
Not setting Steam AppId as Steam is not enabled in platform options
finished.
Release build
Options: Z:/ArtCompani_DF8D73C9_F97E1FF8\ExtensionOptions.json
OptionsIni
Options: Z:/ArtCompani_DF8D73C9_F97E1FF8\PlatformOptions.json
[Compile] Run asset compiler
X://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="ArtCompanion" /td="Y:/" /cd="Z:/ArtCompani_DF8D73C9_F97E1FF8" /zpuf="C:\Users\windows\AppData\Roaming/GameMakerStudio2\samuelvenable_1076" /m=windows /tgt=64 /nodnd /cfg="Default" /o="Y:/ArtCompanion_5F593C0C_VM" /sh=True /optionsini="Y:/ArtCompanion_5F593C0C_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\windows\Documents\GameMakerStudio2\ArtCompanion\ArtCompanion.yyp" /bt=run /rt=vm /64bitgame=false
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Rooms...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Looking for built-in particle images in C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.5.458\bin\ParticleImages
Saving IFF file... Y:/ArtCompanion_5F593C0C_VM\ArtCompanion.win
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
*writing audio file musicChant.ogg...
*writing audio file musicChantDeep.ogg...
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ACRV
Writing Chunk... SEQN
Writing Chunk... TAGS
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
4 Compressing texture... writing texture texture_4.png...
5 Compressing texture... writing texture texture_5.png...
6 Compressing texture... writing texture texture_6.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... DFNC
Writing Chunk... STRG
Writing Audio Group AlwaysOn
Stats : GMA : Elapsed=2822.4055
Stats : GMA : sp=47,au=4,bk=0,pt=0,sc=144,sh=1,fo=4,tl=0,ob=60,ro=19,da=12,ex=3,ma=38,fm=0x5040B31D6FF73EB4
DoSteam
Igor complete.
[Run] Run game
Options: Z:/ArtCompani_DF8D73C9_F97E1FF8\MainOptions.json
X://windows/Runner.exe -game "Y:/ArtCompanion_5F593C0C_VM\ArtCompanion.win"
Setting scheduler resolution to 1
Attempting to set gamepadcount to 12
DirectX11: Using hardware device
Invalid shader (is it marked as incompatible type for this target?) "sdr_Monochrome":
Collision Event time(microsecs)=35
Audio group 1 -> Loading...
Total memory used = 24850250(0x017b2f4a) bytes
**********************************.
Entering main loop.
**********************************.
Audio group 1 -> Loaded
vector[0] = "C:\Users\windows\Pictures\screenshot00.png"
vector[1] = "C:\Users\windows\Pictures\screenshot01.png"
ERROR!!! :: ############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sdr_Monochrome
Invalid shader
at gml_Object_obj_ViewImages_Draw_64 (line 3) - if (mono) shader_set(sdr_Monochrome);
############################################################################################
gml_Object_obj_ViewImages_Draw_64 (line 3)
X://windows/Runner.exe exited with non-zero status (1)
elapsed time 00:00:39.2086353s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.3.5.458/bin/Igor.exe" -j=8 -options="C:\Users\windows\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run started at 10/14/2021 19:15:12
"cmd" /c subst Z: /d
elapsed time 00:00:00.0367889s for command "cmd" /c subst Z: /d started at 10/14/2021 19:15:51
"cmd" /c subst Y: /d
elapsed time 00:00:00.0408666s for command "cmd" /c subst Y: /d started at 10/14/2021 19:15:51
"cmd" /c subst X: /d
elapsed time 00:00:00.0438502s for command "cmd" /c subst X: /d started at 10/14/2021 19:15:51
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.