ragingdemonz
Member
Before you ask if my format is .MP3 or .wav they are not ... all my BGMs are converted into .oggs before hand to prevent this sort of problemm there are no gaps either at the end or the start of the track... i have my BGM set as compressed because thats what the tutorial site says to do for BGMs. for some reason the Track isnt looping and theres a little bit of a pause before playing it again. I am currently using the Legacy Sound Engine because the New one isnt as good as the old one and wont work on HTML5. I've tried this on windows and same problem... Why isnt it looping when its already a .ogg?
what i did notice is that when the game is compiling this is what happens...
Converting TestSong to MP3 with bitrate 192, mono @ 44100Hz
this is not making any sense what-so-ever
what i did notice is that when the game is compiling this is what happens...
Converting TestSong to MP3 with bitrate 192, mono @ 44100Hz
this is not making any sense what-so-ever
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