KyleRansford
Member
I have my game's BGM set to the highest priority over all other sounds. audio_play_sound(BGM_to_play, 1, true). But when other sounds start playing, like enemy bullet sounds, which are audio_play_sound(a_enemy_laser, 10, false) the BGM seems to get drowned out and lowered by all the other sounds even though the a_enemy_laser is set to a 10 priority.
How can I keep other sounds from lowering the BGM of the level? I even have the a_enemy_laser and other sounds at a lower volume than the BGM which is set at the highest volume.
How can I keep other sounds from lowering the BGM of the level? I even have the a_enemy_laser and other sounds at a lower volume than the BGM which is set at the highest volume.