Alpha Beyond-Human - Sci-fi action platformer (demo coming soon)

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domino99

Guest

About
Beyond Human is a Metroid-Like Sci-Fi platformer with combat inspired by Devil May Cry. Set in a world where alien conspiracies have become reality.

Features
Metroidvania Style Progression
Environmental Storytelling
6 Locations to Explore
6 Boss Battles
10+ Mini-Boss Battles
30+ Unlockable Gun Modes & Melee Moves

Demo Download (coming soon)

Platforms
PC - MAC - PS4 - PSVita

Team

Dominique Hendricks - domino99 - Project Lead & Art
David Morales Hernández - eltantillo - Programmer

Email

[email protected]

Website
http://beyondhumanproject.com


Devlog Tumblr
http://beyondhumangame.tumblr.com/
Twitter
https://twitter.com/beyondhumangame
Facebook
https://www.facebook.com/beyondhumanproject
Twitch
https://www.twitch.tv/domino99designs

Gifs











 
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I am really digging this!

Fantastic lighting, great graphics, and amazing design overall. The futuristic, almost Metroid-like mood is set excellently throughout each stage. I am also quite fond of how the weapons and attack sequences look. It's very crisp and energetic. I will definitely be watching the development of this game!

Well done!
 
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domino99

Guest
Your project looks great, I particularly like the look of the melee combat.

Out of interest, how do you get your gifs to appear so smoothly on twitter? When I do it (via giphy) they look awful!

https://twitter.com/HighlandCoo
Example
Thanks, on twitter I upload the gif itself there and when I do upload image I upload them to imgur but quality depend on how you save your gif.

Also thanks everybody for the positive messages.
 
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eltantillo

Guest
Thanks to everyone :D
Your project looks great, I particularly like the look of the melee combat.

Out of interest, how do you get your gifs to appear so smoothly on twitter? When I do it (via giphy) they look awful!

https://twitter.com/HighlandCoo
Example
The ones that look good are videos, our gifs also have that jpg kinda compression. If you scale the gifs up the compression will not notice so badly :p
 
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domino99

Guest
Hey guys we are running a thunderclap to give our kickstarter campaign a social boost. which let you donate a little slice of your social reach to us when we launch our Kickstarter. When the Kickstarter goes live, Thunderclap will send out a one-time message about it on all the accounts who agreed to support Beyond-Human, making a big wave across social media.

It’s a great way generate some buzz about the game. It also gives us an idea of our social reach, which is an indicator of whether the Kickstarter will succeed or fail.

So please follow the link and pledge your support. We’d really appreciate it!

 
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DippLeskine

Guest
Awesome! I just joined your Thunderclap!
Is the game going to be released only for PSVita?
 

lolslayer

Member
I Always wonder how people can achieve smooth fps in games like these, I Always struggle to get around 300 FPS (No yoyocompiler though)
 
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eltantillo

Guest
I Always wonder how people can achieve smooth fps in games like these, I Always struggle to get around 300 FPS (No yoyocompiler though)
I don't use yoyocompiler either, that visual studio drains out my pc :p It's just a combination of optimization and good coding practices.
 
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eltantillo

Guest
Still, I'm most definitely not a new user, but I don't really use tiles so that doesn't help either xD
I use tiles for this game, and the performance is preety much the same, The only thing I'm having problems with is manipulating them ingame but that is a limitation from gamemaker itself for the lack of functions to work with them.
 
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