KungFuChowder
Member
So I've made an enemy laser that is 1 x 20. I want it to be constantly facing in the direction it is going. I have the point set up on it middle center. Problem is, the laser isn't always pointing the direction it's going. The enemies shoot it and it will update it's angle mid-flight. It's the best I've come up with from my puny little brain. I know there has to be a better way. Any ideas?
This is how I've done it. Step event:
if instance_exists(obj_enemy_laser){
image_angle = obj_enemy_laser.direction;
Your help is much appreciated.
This is how I've done it. Step event:
if instance_exists(obj_enemy_laser){
image_angle = obj_enemy_laser.direction;
Your help is much appreciated.