hippyman
Member
I've been working on an application for the past few weeks or so and it's turning into a full blown animation editor for GM:S. It's finally getting close to being pushed into beta and I wanted to get some advice from people who have more experience when having their games or applications tested.
I can't decide if I should do an open beta or if I should keep it closed and only work with a select few people. I see pros and cons for both. An open beta would theoretically mean that bugs can popup quicker since there is more heads using it, but closed beta would theoretically mean that I'll be less overwhelmed and it will be easier to keep things organized.
This is the first time I've made something that I felt like could potentially be something useful to more people than just me so I'd like to go about this "the right way" (if that even exists).
I'd love to hear from anybody who has experience with this. Any advice would be greatly appreciated!
-Hippyman
P.S. If you're interested in beta testing PM me
I can't decide if I should do an open beta or if I should keep it closed and only work with a select few people. I see pros and cons for both. An open beta would theoretically mean that bugs can popup quicker since there is more heads using it, but closed beta would theoretically mean that I'll be less overwhelmed and it will be easier to keep things organized.
This is the first time I've made something that I felt like could potentially be something useful to more people than just me so I'd like to go about this "the right way" (if that even exists).
I'd love to hear from anybody who has experience with this. Any advice would be greatly appreciated!
-Hippyman