M
mont266
Guest
So the inspiration behind this in my game is hugely from RuneScape RPG mechanics.
I want it to take longer for my character to carry out actions based on their level. So an example of this would be in RuneScape, when chopping a tree, it will take longer to cut the tree down if your level is too low.
I'm just curious, what would be the best way to calculate this/work this out in GML?
I want it to take longer for my character to carry out actions based on their level. So an example of this would be in RuneScape, when chopping a tree, it will take longer to cut the tree down if your level is too low.
I'm just curious, what would be the best way to calculate this/work this out in GML?