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GMS 2 Best way to implement a dialogue system?

Discussion in 'Programming' started by frozenelk, Feb 14, 2020 at 7:53 PM.

  1. frozenelk

    frozenelk Member

    Joined:
    Jan 31, 2020
    Posts:
    8
    The way I intend to do it is to have a text file with various headers for each characters name and then read from it

    Is there a better way than this?
     
    Last edited: Feb 14, 2020 at 7:59 PM
  2. robproctor83

    robproctor83 Member

    Joined:
    Sep 30, 2019
    Posts:
    292
    Depends on what exactly you want. If you want to do things like show character portraits, animated text effects, dialogue choices, trigger events on certain choices, show scrolling text, buttons to control the text, etc etc it can get pretty complicated. If you understand gml a little and you wanted a serious dialogue system you should check out this free option from the friendly cosmonaut it's really good and I use it as a base in my project.

    https://marketplace.yoyogames.com/assets/6076/fc-s-dialogue-system
     

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