I've got fairly large sprites that I don't want to be so big. The original size is around 150x230, and I want them half that for the tileset I'm using. I've tried exporting them from the PS file at half size, but they look bad. I've tried halving the size in GMS, but it looks pretty awful, too. Then I halved the size using image_x and y scale and they look great (attached are comparison images). This isn't ideal, because then I have to change every sprite to be half the size with of the original. Is there a better way to do it in GMS or PS that I don't know about? Why does it look so much better using image_scales?