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In your experience, what programs gave you the best results for making sprites, animations and this in your games? Let's share some software people
Aseprite was the one I was using! But the interface didn't look very professional so I wondered if other users used other kind of software. Thanks ^ ^Hi mate, i recommend you Aseprite! I've tried many programs in the past and this one is the best pixel-art tool that i use today.
It has a lot of useful and powerful tools for pixel-art and animation like onion-skinning, pixel-perfect drawing and even more.
There are a lot of programs out there (Photoshop, free online editors like Piskel and so on), basically depends on your preferences!
Hope to have helped you a little bit, let me know!
Not budget in mind right now, just for knowing from the most professional, more useful, more easy.. So I can try several softwares by myself, nothing serious for now. I'll check it the one you said, thanksI think Cosmigo Pro Motion is the best currently available software(assuming budget is out of the equation). I don't think you will find anything in any other pixelling software that isn't in Pro Motion. One big thing it has that isn't very common in other programs is direct support for tilemaps. Not only does it automatically show repeated tiles, letting you fix seams easily, but you can make tilemaps, putting tiles next to each other so you can see how they go together like they would in your games. It also has the abovementioned "pixel perfect drawing" feature, where you draw a curved line and it automatically removes doubles/jaggies.
The catch to this software is simply the fact that it isn't free. In reality, other software likely has more than enough for what you need to get pixel art going, and at a nice price of $0. I suggested what I think is the best overall for me personally, but without knowing more about you, what budget you have(if you have), what you have used/tried before, what features you feel you need, etc..., it is hard to make a specific suggestion tailored to you.
Are they still around? I loved that program like 15 - 20 years ago. I can't imagine animating with them.paint shop pro
Spine is awesome, but it's a skeletal animation tool not a pixel art tool - you need existing art to rig and animate.And what do you guys think about Spine? I heard a lot about but I don't have any review or something from you ^ ^
It's like comparing the industry standard Photoshop with Painshop Pro or Pixelmator. Pro Motion just offers more features, and a superior workflow for professional pixel art creators. But here are the ones I feel are important to mention, and why I prefer Pro Motion.So what are the pro's of pro motion over aseprite?
It's like comparing the industry standard Photoshop with Painshop Pro or Pixelmator. Pro Motion just offers more features, and a superior workflow for professional pixel art creators. But here are the ones I feel are important to mention, and why I prefer Pro Motion.
Are you a pro pixel artist? I didn't think Pro Motion's grip over the pro pixel artist scene was as strong as Photoshop's for normal art, but maybe I'm wrong. It seems ridiculously *unpopular* with all the artists I know on Twitter, almost definitely because the program is so opaque and advanced. I wouldn't be surprised if it wasn't more popular with big studios, although there aren't a huge amount of big companies using pixel art anymore, unfortunately.It's like comparing the industry standard Photoshop with Painshop Pro or Pixelmator. Pro Motion just offers more features, and a superior workflow for professional pixel art creators. But here are the ones I feel are important to mention, and why I prefer Pro Motion.
Things I like in AseSprite:
- The interface. ProMotion's GUI is much more customizable. I can place the colours and layers panels anywhere I want to. Not so in AseSprite: the tools are way to the right if the screen, while the colours are way on the left. Stupid. The entire interface in AS is completely rigid.
- While the pixelated GUI in AseSprite is cute when you first see it (and nice for purists, I guess), it really limits the amount of information that can be displayed on the screen. For example, in Pro Motion I have direct access to a layer's blend mode. In AS I have to double-click the layer first. All the icons and buttons are finicky to work with, which is completely unnecessary, and only caused by the arbitrary "pixelled GUI" limitation. When a low resolution is forced to display tools, less information can be displayed. Simple as that, and, in my opinion, counter-productive. In PM I can select a layer and immediately tell what layer blend mode I used. Not so in AS. All in all, the pixelated GUI in AS is a workflow-breaker for me.
- ProMotion has a nice brush panel to keep visual track of brushes. AS has an awkward drop-down list instead. With difficult to see brush thumbnails because of the low pixel resolution. Silly. Brush management in PM is much better.
- PM has a tile editor. 'nuff said. (although AS is supposed to get one at some point).
- PM has anti-aliasing.
- PM offers a number of project presets. Amiga, C64, NES, etc. With correct colour palettes. And colour constraints (for example, limit colours per tile). And it is easy to create your own custom project presets. This alone makes PM much more aimed at professionals. AS is very limited in this regard, and only offers a simplistic "new" dialog. PM even has specific tilemap presets for Gameboy Color, Super NES, etc.
- Global colours that can be fixed for layers or not.
- Wacom support with pressure range.
- Way more drawing modes.
- Colour palette control is far better in PM.
Anyway, try them both. ProMotion has long been the "Photoshop" of pixel art, and no wonder: it's the spiritual successor to Deluxe Paint, and the latest version feels like a modernized version of Deluxe Paint. AS isn't bad, but just can't compare. And the low resolution interface is just limiting, in my opinion. It makes the GUI unnecessary awkward. If I want pixelated menus and buttons, I can just as well load up PPaint or Deluxe Paint in my Amiga Forever emulator. It's cute, but not very functional.
- AS's quick colour palette selector for different platforms/systems.
- The animation timeline and layers are combined (like apps such as Flash/AnimateCC, AfterEffects). I really like that. In PM the two are separated, which doesn't work as well. The timeline in AS is plainly better implemented. Unfortunately, the low-res GUI again is a limiting factor, which is too bad. No thumbnails in the timeline, for example.
- For many AS will be easier to work with initially. ProMotion NG may be intimidating.
In my opinion ProMotion blows AseSprite out of the water for pixel art. AS is cute and simple. ProMotion a work horse meant for production. Although both do animation, I find either one extremely limiting in this regard. I wish ProMotion would get better animation tools. AS is slightly more advanced, but still quite basic. I guess that's because I am used to animation tools in apps like Blender, Moho Pro, DragonBones, etc.
Aside from ProMotion, I advice anyone to look into a proper image editor or paint application as well, and one that supports the well-know index painting technique. I use Krita for that. I am not allowed to add links yet, so Google "HD Index Painting With Krita" or "HD Index Painting in Photoshop". It also works in PhotoLine.
As for cut-out animation for games, Spine, DragonBones, Spriter, etc. all work well. DragonBones is free (although requires registration for export), and very similar to Spine (which is expensive). The latest release of DragonBones does frame by frame animation too.
Get one of those cut-out animation tools together with a good image editor (PhotoLine, Photoshop, Affinity Photo), Krita, and ProMotion, and you are set.
Have you tried PyxelEdit?Is there an easy way to do animated tiles in the program? That's what every other program I've tried lacks...
Yes, and I love it for tiles. Is there an easy way to do animated tiles in it, though? I never really animated in Pyxel Edit... the way it does animations looks really weird to me. It's all on a single picture? No frames?Have you tried PyxelEdit?
Not sure what you mean when you say "no frames"?Yes, and I love it for tiles. Is there an easy way to do animated tiles in it, though? I never really animated in Pyxel Edit... the way it does animations looks really weird to me. It's all on a single picture? No frames?
Pro Motion has a long history, and has been used by studios for a long time too. I started out with Deluxe Paint on the Amiga - DP revolutionized bitmap art in the game industry at the time. After the Amiga died, Pro Motion took up where DPaint left off. The latest version is really nice.Are you a pro pixel artist? I didn't think Pro Motion's grip over the pro pixel artist scene was as strong as Photoshop's for normal art, but maybe I'm wrong. It seems ridiculously *unpopular* with all the artists I know on Twitter, almost definitely because the program is so opaque and advanced. I wouldn't be surprised if it wasn't more popular with big studios, although there aren't a huge amount of big companies using pixel art anymore, unfortunately.
In PM a tilemap can be animated. Animated brushes can be placed, which are automatically converted to tiles.That said, Pro Motion is obviously very powerful...you can tell just from messing with it a bit. I've used it a few times for my project (just a few weeks ago, most recently), but I'm not very versed in the program. Unlike most pixel art programs, Pro Motion isn't very self explanatory, and there isn't much I can find online on how to use it. Do you have any recommendations? I've been wanting to use it more. Is there an easy way to do animated tiles in the program? That's what every other program I've tried lacks...
MSPaint is still alive and kicking, they reversed their decision to deprecate it after the fan reaction to the news.I prefer MS Paint.
RIP MS PAINT
MSPaint misses a number of essential pixel art options that make life for a pixel artist unnecessarily difficult. The lack of an indexed colour palette is only the first of many (which is pretty essential for a lot of pixel work), but aside from all the missing stuff I just can't zoom in enough, or even look at a preview at a different zoom level while I am working.I prefer MS Paint.
RIP MS PAINT
I fail to see how Maya and Blender can be (directly) used to create pixel art. Sure, 3d models can be rendered and converted to low-res assets, but how is that pixel art?Maya is one of the best to make pixel art and animations, besides blender and photoshop is also good.
Maya is one of the best to make pixel art and animations, besides blender and photoshop is also good.
I agree here. Remove the word 'pixel' and it is accurate. In fact, the whole idea with pixel art isn't about the size of the piece at all...it is the control. With pixel art(no matter how big or small), the artist controls each and every pixel. The exception to this is with tools that save time but do the same thing, like flood fills(saving clicks), automatic lineart cleanup, dithering tools, etc... These are things that the artist would easily do by hand, just taking longer. Aliasing brushes on the other hand remove direct pixel control, as do 3d renders, meaning the art created is no longer pixel art, even if the final result is low resolution.I fail to see how Maya and Blender can be (directly) used to create pixel art. Sure, 3d models can be rendered and converted to low-res assets, but how is that pixel art?
Thanks guys for your rectification....I agree here. Remove the word 'pixel' and it is accurate. In fact, the whole idea with pixel art isn't about the size of the piece at all...it is the control. With pixel art(no matter how big or small), the artist controls each and every pixel. The exception to this is with tools that save time but do the same thing, like flood fills(saving clicks), automatic lineart cleanup, dithering tools, etc... These are things that the artist would easily do by hand, just taking longer. Aliasing brushes on the other hand remove direct pixel control, as do 3d renders, meaning the art created is no longer pixel art, even if the final result is low resolution.