T
ThatTwoGuy
Guest
First time posting to the Game Maker forums. I would like to ask a question more about general practices than a specific issue: when making a platformer, how general or broad should a state machine be? Should it be as specific as every action the player can take (walking, jumping, falling, etc.) being its own state, or should it be as broad as only changing if the player character, for example, goes underwater or collects a power up of some kind. I realize this is likely going to vary depending on the project, but I would like to hear the general opinions of the programmers here on the forum anyway.