Hey guys,
I'm working on a game that has gradual slowdown where the fps drops significantly over the course of about an hour.
I've run the profiler and suspect it's more memory related than GPU/CPU related. I assume I probably have several memory leaks.
I'm familiar with memory management practices in C#, java, and even C++, but I'm not familiar with when exactly GML requires me to manage memory/destroy objects.
Can anyone give me some pointers on best practices for memory management for GML?
I'm working on a game that has gradual slowdown where the fps drops significantly over the course of about an hour.
I've run the profiler and suspect it's more memory related than GPU/CPU related. I assume I probably have several memory leaks.
I'm familiar with memory management practices in C#, java, and even C++, but I'm not familiar with when exactly GML requires me to manage memory/destroy objects.
Can anyone give me some pointers on best practices for memory management for GML?