Drell
Member
Hello all. I'm currently working on a 2D fighter titled Evolver (see our progress/work here), and I've just finished porting the multiplayer Versus from GM8 to GM:S. I've got everything working and now I'm adding finer details like hitStop. If you don't know, hitStop is a feature of most fighting games that freezes the game for an extremely short amount of time to add intensity and clarify hit collisions. In GM8, I simply used the sleep function which worked incredibly well. As you probably know, GM:S has truncated sleep. I've read several good arguments about stopping the instances themselves versus having all instances deactivate. Does anyone have any suggestions on the best method of doing hitStop? Does anyone know how the sleep function worked before and how it could maybe be programmed as a script/function in GM:S to be effectively the same? All help appreciated Thanks!
Here's some gifs of our game in it's current preAlpha stage:
And here's a gif of the survival mode before I started porting it to GM:S
Here's some gifs of our game in it's current preAlpha stage:
And here's a gif of the survival mode before I started porting it to GM:S