Bingdom
Googledom
Currently im using tiles for the graphics and ds_grids for the collision detection and data storage, but i noticed that ds_grids do not like going negative, what's the best way of countering it, and ensuring that the world will be infinite? Would just mirroring the world using abs(x) be the best choice? How will i do the infinite generation and chunking system and will be rendering correctly after zooming?
Thanks for reading
Thanks for reading