SuperFreaksDev
Member
I'm making a New Super Mario Bros. style platformer. I've heard that using objects for walls/ground eats up a lot of CPU, so I was looking into replacing them as much as possible.
I know of tile collisions, grid collisions, and vector collisions (vector collisions are basically collisions with lines and polygons, the New Super Mario Bros. games use these for moving/rotating platforms, but unfortunately I have no idea how to make those since GM doesn't have that many vector functions).
Which of these three should I try to implement, and could I modify them to include sloped ground and moving platforms?
I know of tile collisions, grid collisions, and vector collisions (vector collisions are basically collisions with lines and polygons, the New Super Mario Bros. games use these for moving/rotating platforms, but unfortunately I have no idea how to make those since GM doesn't have that many vector functions).
Which of these three should I try to implement, and could I modify them to include sloped ground and moving platforms?