M
MahakGTR34
Guest
I'm working on a top down shooter and wonder what kind of design most people use for entering/exiting houses etc?
What do you guys think is the smartest and most efficient way?
I was first thinking of just creating a new room upon entering a house but then I will have to deal with saving instance positions etc etc.
The other option is to have overlaying tilesets for houses and display them upon entering a house...
I possibly see up and downsides to both methods, what other options are there?
Would love to hear from your experience before I go down one road just to find out there was a smarter way to do it. Thanks.
What do you guys think is the smartest and most efficient way?
I was first thinking of just creating a new room upon entering a house but then I will have to deal with saving instance positions etc etc.
The other option is to have overlaying tilesets for houses and display them upon entering a house...
I possibly see up and downsides to both methods, what other options are there?
Would love to hear from your experience before I go down one road just to find out there was a smarter way to do it. Thanks.
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