C
Christian Schütze
Guest
Hello Everyone
Long story short i recently together with a friend decided to create a Point & Click adventure game for younger people/kids.
My friend, Søren, are quite skilled in graphics and works on a daily basis at one of the biggest newspapers
in our country as a designer. Me myself, Christian, im just a regular cook, preparing meals for sick children at a hospital.
We are not in the world able to create a game with advanced codes, a lot of viable and so on, which is why we want to focus mostly on graphics, dialogues, history, music/sounds and so on. And this is why i am asking for help now. And yes, i already did a few tutorials with no success so far.
I am looking for a easy way to get a inventory up and running. We are considering to have the same inventory design at the bottom of each room sprite instead of creating an actually inventory system.
In the example below Søren just designed a beautiful room and as you can see i painted 8 boxes at the bottom.
I am using DnD at the moment and adding some GML when i find useful codes along the way as i am searching this forum for answers.
I am not necessarily looking for perfect and super detailed answers as i know i am a total beginner and that it can be difficult to answer with the information's given. It would be great though, but i would be more than happy to get a few tips on how i should go further on with this kind of inventory.
Question: What do you think is the easiest way to make the following happen:
1. When you mouse_left click on an object you can drag it as long as you hold mouse_left pressed.
If you stop pressing it will go back to its start location unless you drag it all the way to one of the 8 boxes. Then it will take place in the box chosen.
2. Once an object has taken place inside of a box it cant be placed anywhere but where we want it to collide with something else to make x_event happen.
3. If you have 2 or more objects in the boxes then you can switch their places by clicking and drag one object and release it on top of another. You can also drag an object to any empty box.
4. When going from room to room, all objects placed in the boxes will follow until they are dragged to some event.
I have attached a link to a short video to show what we are capable of right now. As you can see we are at a very beginner stage.
https://streamable.com/ofy0r
And here is the picture where i added 8 boxes as an example. At some point we will design a proper bar which looks like a sack or something cool.
If you took your time to read all of this, then i´d like to thank you and wish you happy gamemaking
Greetings from Christian, Denmark
Long story short i recently together with a friend decided to create a Point & Click adventure game for younger people/kids.
My friend, Søren, are quite skilled in graphics and works on a daily basis at one of the biggest newspapers
in our country as a designer. Me myself, Christian, im just a regular cook, preparing meals for sick children at a hospital.
We are not in the world able to create a game with advanced codes, a lot of viable and so on, which is why we want to focus mostly on graphics, dialogues, history, music/sounds and so on. And this is why i am asking for help now. And yes, i already did a few tutorials with no success so far.
I am looking for a easy way to get a inventory up and running. We are considering to have the same inventory design at the bottom of each room sprite instead of creating an actually inventory system.
In the example below Søren just designed a beautiful room and as you can see i painted 8 boxes at the bottom.
I am using DnD at the moment and adding some GML when i find useful codes along the way as i am searching this forum for answers.
I am not necessarily looking for perfect and super detailed answers as i know i am a total beginner and that it can be difficult to answer with the information's given. It would be great though, but i would be more than happy to get a few tips on how i should go further on with this kind of inventory.
Question: What do you think is the easiest way to make the following happen:
1. When you mouse_left click on an object you can drag it as long as you hold mouse_left pressed.
If you stop pressing it will go back to its start location unless you drag it all the way to one of the 8 boxes. Then it will take place in the box chosen.
2. Once an object has taken place inside of a box it cant be placed anywhere but where we want it to collide with something else to make x_event happen.
3. If you have 2 or more objects in the boxes then you can switch their places by clicking and drag one object and release it on top of another. You can also drag an object to any empty box.
4. When going from room to room, all objects placed in the boxes will follow until they are dragged to some event.
I have attached a link to a short video to show what we are capable of right now. As you can see we are at a very beginner stage.
https://streamable.com/ofy0r
And here is the picture where i added 8 boxes as an example. At some point we will design a proper bar which looks like a sack or something cool.
If you took your time to read all of this, then i´d like to thank you and wish you happy gamemaking
Greetings from Christian, Denmark