(Beginner) Gamer maker studio 2 exporting and publishing question

Discussion in 'Game Design, Development And Publishing' started by nscrivanich112325, Nov 16, 2018.

  1. nscrivanich112325

    nscrivanich112325 Member

    Joined:
    Oct 22, 2018
    Posts:
    9
    Hello everyone. Would I be able to export a game maker studio 2 trial version project and import it into a creator version of game maker studio 2 and then publish it on a website? Also, would I be able to publish a gamer maker game on a website at all with the creator version? I got a guy who is good with word press and HTML 5, but I want to know if it would even be possible to do it, thanks!
     
  2. rIKmAN

    rIKmAN Member

    Joined:
    Sep 6, 2016
    Posts:
    3,405
    The creator version only allows you to export to Windows or Mac (depending on the version of Creator you buy).

    To export to HTML you would need to purchase the HTML5 Licence.
     
  3. nscrivanich112325

    nscrivanich112325 Member

    Joined:
    Oct 22, 2018
    Posts:
    9
    oh ok, that's unfortunate. Would there be anyway to publish a game on a web page with just the creator licence?
     
  4. sylvain_l

    sylvain_l Member

    Joined:
    Sep 18, 2016
    Posts:
    704
    no; just read the selling page; creator are just a 12-month export to 1 OS limited edition.

    if you want to export to HTML5 you need the developper web version.
     
  5. nscrivanich112325

    nscrivanich112325 Member

    Joined:
    Oct 22, 2018
    Posts:
    9
    ok, so let's say that I get the developer version of game maker studio 2, will I be able to export a project from a game maker studio 2 trial version and import it into a developer version of game maker studio 2 and then publish it on a website?
     
  6. rIKmAN

    rIKmAN Member

    Joined:
    Sep 6, 2016
    Posts:
    3,405
    Any project you create and save in the trial version of GMS2 is able to be loaded into the full version and exported to whatever platform you own the licences for (ie. HTML5).
    Bare in mind some GML functions aren't supported on all platforms, this is usually mentioned in the manual entry for each specific function.
     
  7. Samuel Venable

    Samuel Venable Time Killer

    Joined:
    Sep 13, 2016
    Posts:
    946
    No rudeness intended, but we get way too many topics like this. If people would just read the features included with each edition on the download page, these hundreds of threads wouldn't exist.
     
    Yal likes this.
  8. nscrivanich112325

    nscrivanich112325 Member

    Joined:
    Oct 22, 2018
    Posts:
    9
    ok, thank you for the response. I guess I'll have to get the developer version.
     
  9. nscrivanich112325

    nscrivanich112325 Member

    Joined:
    Oct 22, 2018
    Posts:
    9
    thanks for the responses everybody
     
  10. sylvain_l

    sylvain_l Member

    Joined:
    Sep 18, 2016
    Posts:
    704
    Funny I had kinda the same thought when responding earlier. But reading you writing it, make me realise one important thing:

    Even if you read it, it doesn't prove a thing; those selling page are often wrote by marketing staff who's primarly job is just make you buy. (just read the "read more" of any developer version: "SWF / Spine Support" - no mention of any kind of limitation ^^'). So those who ask, are perhaps sometimes those who read well and ask for confirmation, precision because they know what they are reading. ;)
     
    Yal and Samuel Venable like this.
  11. Yal

    Yal Member GMC Elder

    Joined:
    Jun 20, 2016
    Posts:
    3,250
    Also, it's still possible to host an executable on a website even with the Creator version, right? (As the old-fashioned "download" thing, rather than an HTML5 app, that is). That would be a middle ground worth considering.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice