N
NeonBits
Guest
I use Beepbox (and SFXR) for my project. Some sounds are "low frequency"; when listening, it's like playing half of the volume. Wave:"Triangle", Chorus: "Hum", Transition: "Smooth" "Slide", Filter:"Soft" are exemples. It's not realy loud. Any advice on how to pop up the volume while keeping audio quality?
Also, it's difficult to balance all the sounds in the game. How do you manage your sounds to have them on the same level? You just listen and play with the volume bar or you also view the frequency through codes? I mean, if I set the volume to 25%, some sounds still bust the ears and I go lower their volume in properties; somehow, I feel I'm missing something.
Also, it's difficult to balance all the sounds in the game. How do you manage your sounds to have them on the same level? You just listen and play with the volume bar or you also view the frequency through codes? I mean, if I set the volume to 25%, some sounds still bust the ears and I go lower their volume in properties; somehow, I feel I'm missing something.
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