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[Beatbox game] Audio delay issue

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Nico7c

Guest
Hi everyone!

So, I'm just starting with GM and wanted to get familiar with it with a simple project: a rhythm machine.
Basically: a grid of buttons on screen, each time a button is pressed, a specific sound is played. Add a looped beat on top and you have a cool toy!

But here is my problem: each sound (for each button) is a very simple .wav (1 second max, no blank part at the start/end) but when I play it, there is clearly a half second delay between the press of a button and the sound being played. Tested on Android is getting even worse. And a rhythm game that is not perfectly responding well... It doesn't work that well ;)

Few details:
- I use a single room in 60 frames
- I tried checking a left click press with the default event
- I also tried checking for a left clik every step
- I added a counter to see if my entire game was lagging, it's not the case (the counter increment right on the click, even though it's happening after the sound being played)
- I use the audio_play_sound function
- I tried compressing or not the .wav, changing quality, mono/stereo, they are all max 20kb in size, nothing change

Any idea what could be the issue here?
- I heard about Android having sound lag, but it happens on windows also (and .5s seems ridiculously long)
- Should I try to find a dll handling better audio? If so any idea which one?

I'd be very glad to hear of a magical box to tick somewhere that would solve my issue :)
Hope you'll be able to help me!

Thanks a lot!
 
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Nico7c

Guest
Up? :(

Even without having an answer to my problem, if you could just advise me a method to play a sound that you can guarantee without lag it would be awesome!
I'm being real stuck here...
Thanks in advance!

Cheers :)
 

rIKmAN

Member
Check the wav file, are you sure it doesn't have any dead space at the start of the actual sample?
 
N

Nico7c

Guest
Yes, I thought about that so tried with a bunch of clean samples ('bip' kind of debug sounds), checked into sound editor... They are clean :/
 

Tigas

Member
O sistema de áudio do fabricante de jogos não vale o preço do programa? good to know.
 
I recently discovered with any audio compression other than .ogg there is a 0.045 gap of silence to start the file. .wav isn't compressed. Are these .wav files that were never from a .mp3 or .m4a?
 
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