Isyx
Member
Hello.
Here's a very early look at a turn based project that I am currently working on. The game has no title yet, but I have some of the basic functionality set up and would like to show the progress so far.
You can find the current build here:
https://isyx.itch.io/battleboard
The map/board is set up to randomly generate tiles. I have some basic terrain for now, just water, trees and hills. There are 5 working units for the time being: Infantry, tanks, engineers (they can set up supply depots, build anti-tank and anti-air emplacements, and also repair stations for vehicles), logistics (this unit can resupply depots with fuel and ammo, and transport infantry), and a BTR type assault vehicle. Air support in the form of spy drones for visibility, A-10's for strafing runs, and perhaps more are also in the works.
The battle will take place in consecutive turns and you will need to manage unit positions, firing solutions, ammo and fuel levels of units, and the health/condition of the units.
Reinforcements will be available at a predetermined rate. Determining which type of units you need for the battle will be up to the player and can be used for strategic advantage.
All art is filler art at this time. Right now I am mostly focused on functionality but if you have ideas for the art direction please let me know (I am by no means an artist!).
Here is a short video showing the current state of the game. Enjoy, and any feedback is appreciated.
Here's a very early look at a turn based project that I am currently working on. The game has no title yet, but I have some of the basic functionality set up and would like to show the progress so far.
You can find the current build here:
https://isyx.itch.io/battleboard
The map/board is set up to randomly generate tiles. I have some basic terrain for now, just water, trees and hills. There are 5 working units for the time being: Infantry, tanks, engineers (they can set up supply depots, build anti-tank and anti-air emplacements, and also repair stations for vehicles), logistics (this unit can resupply depots with fuel and ammo, and transport infantry), and a BTR type assault vehicle. Air support in the form of spy drones for visibility, A-10's for strafing runs, and perhaps more are also in the works.
The battle will take place in consecutive turns and you will need to manage unit positions, firing solutions, ammo and fuel levels of units, and the health/condition of the units.
Reinforcements will be available at a predetermined rate. Determining which type of units you need for the battle will be up to the player and can be used for strategic advantage.
All art is filler art at this time. Right now I am mostly focused on functionality but if you have ideas for the art direction please let me know (I am by no means an artist!).
Here is a short video showing the current state of the game. Enjoy, and any feedback is appreciated.
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