T
Thunder Lion
Guest
So I am having trouble finding a tutorial that would show me how to program a basic screen surface overlay to simulate light effects.
Example: when dark time, the screen should be dark with a set alpha, this surface at set times would lighten or darken up and shift hues. How do I create a basic rectangular surface to overlay? I could change alpha and hues myself but then how do I make surface lights which break the darkness for say fires or lanturns?
Example: when dark time, the screen should be dark with a set alpha, this surface at set times would lighten or darken up and shift hues. How do I create a basic rectangular surface to overlay? I could change alpha and hues myself but then how do I make surface lights which break the darkness for say fires or lanturns?