Windows Basic Level Unlocking System

scorpafied

Member
Hello and welcome, to my Level Unlocking System

GM Version: Gamemaker Studio 2
Target Platform: All
Download: Click Here
Links: N/A

Summary:
This is my Level Unlocking System, allows you to see what been unlocked, beaten and not yet available.

Tutorial:
ok so my approach here is we create an object for our buttons and another to control the unlocking. the unlocking variable is just a create event with a variable in it and a button event which we will use for testing. the main work here is done from the level button object. in particular its draw event.

here is some sample code from the draw event:
Code:
// indicate what level is which, if its unlocked or beaten.
switch(levels){
   case 1:{
       // if we are on level 1 and its unlocked
       if(global.levelUnlock==1){
           image_index = 1; // show unlocked
       } else if(global.levelUnlock>1){ // if we have unlocked more then we must of beat it
           image_index = 2;
       } else image_index = 0; // other wise its lower and still locked
       draw_sprite(level1,image_index,x,y); // show the relevent sprite
       break;
   }

   case 2:{
       if(global.levelUnlock==2){
           image_index = 1;
       } else if(global.levelUnlock>2){
           image_index = 2;
       } else image_index = 0;
       draw_sprite(level2,image_index,x,y);
       break;
   }
}
most of everything else is setting variables. ive include a download link, where you can take a look at it all working. use the space bar to unlock levels.

The Cons:
due to how it works, its good only for a linear style format where you play one level and unlock the very next.

The Pros:
its very basic so its easy to understand.
 
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