T
TimothyAllen
Guest
On android, background_get_uvs(bg) seems to always be returning (0, 0, 1, 1). Since the background is on a texture page with other images, this is obviously not correct. On windows I get the correct uvs. Is this a bug, or is there something I'm missing?
I can get around this by having the background on its own texture page, but I would rather not do this if I can avoid it.
Thanks.
I can get around this by having the background on its own texture page, but I would rather not do this if I can avoid it.
Thanks.