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I was thinking:
If I have a game where the gameroom is the same size as my view/resolution, and I want to draw my (non tiled) static background to it, could I just draw it to it's own surface (that doesn't get refreshed every tick to save textute swapping and processing power?
You'd still have to draw the surface every frame, unless you want artifacting. It would just be more hassle, since you'd have to keep track of whether the surface exists, then re-create it.