C
CruelBus
Guest
I'm in the process of converting my GMS1.4999 game into the most recent version of GMS2.3.1.542. I literally bought the software today and it's the first time I've worked with it. I have read what I could find about tile sheets and it's not what I need.
I have a GM1.4 "background" image that is a 512x2048 "tile sheet" to me, but it's just a big png file that I organized to pull individual "tiles" from to build the game levels. As far as I understand, that can't happen that way any more in GMS2. The "tiles" I created have different sizes. Some are similar, such as a 64x64, but may others are 64x80, 64x120, 80x64, etc. I thought about creating a "sprite sheet" but have read that so many draw_sprite_part commands crushes the system. I have no problem breaking everything down into individual sprites if such a thing is necessary, it would just make designing different new levels that much harder since I won't see everything in a single image.
Would the best idea be to reorganize my sheet into a 64x64 format, and for those tiles that are taller, just have them occupy the next tile below and have the rest be blank space to complete another 64x64 tile?
I have a GM1.4 "background" image that is a 512x2048 "tile sheet" to me, but it's just a big png file that I organized to pull individual "tiles" from to build the game levels. As far as I understand, that can't happen that way any more in GMS2. The "tiles" I created have different sizes. Some are similar, such as a 64x64, but may others are 64x80, 64x120, 80x64, etc. I thought about creating a "sprite sheet" but have read that so many draw_sprite_part commands crushes the system. I have no problem breaking everything down into individual sprites if such a thing is necessary, it would just make designing different new levels that much harder since I won't see everything in a single image.
Would the best idea be to reorganize my sheet into a 64x64 format, and for those tiles that are taller, just have them occupy the next tile below and have the rest be blank space to complete another 64x64 tile?
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