M
michael0815
Guest
Hello,
I like to know the best way to avoid duplication. Here is a simple example:
* game for 4 player
* each player has 1 headquarter
Here are some options but I hope there are better options I do not know until now:
1.one object for each player
(+) organization of a room is easy
(-) events have to be duplicated for each player object
Q: Does GM provide a option so objectA can inherit events from objectB?
2.one object for all player
(-) organization of a room is complicated
(+) no duplicated events
Q: I do not know how to define which object belongs to which player in a room. What I could imagine is a start script which will assign each player to one object of a room.
Greetings michael
I like to know the best way to avoid duplication. Here is a simple example:
* game for 4 player
* each player has 1 headquarter
Here are some options but I hope there are better options I do not know until now:
1.one object for each player
(+) organization of a room is easy
(-) events have to be duplicated for each player object
Q: Does GM provide a option so objectA can inherit events from objectB?
2.one object for all player
(-) organization of a room is complicated
(+) no duplicated events
Q: I do not know how to define which object belongs to which player in a room. What I could imagine is a start script which will assign each player to one object of a room.
Greetings michael