SilverSurfer1221
Member
As I've scanned the forum, I've seen some people complaining about the lack of space to work when using GMS2 on a smaller monitor or laptop. Of course, to make more room the end-user can hide any docked window by clicking the button on the edge (such as at the edge of the docked Resource Tree, etc.). This is great because it opens up more room to work on the work space. But if you need to access these hidden, docked windows again, you need to go back to that button and click it again, do what you need to do in that window (such as create a new sprite, object, sound, or room, etc.) and then click the button again to hide it.
I would like to suggest that YYG add a preference (so the end-user can enable/disable this) where hidden windows will auto-appear when the hide button is moused over.
So, you click the edge button to hide the Resource Tree. Then, later, you need to access the Resource Tree. You simply drag your mouse over the edge where the window is hidden and the Resource Tree pops open automatically. As long as your mouse stays over the Resource Tree window, it remains open. This would allow the end user to move up/down the Resource Tree freely to do things like create new sprites, objects, etc. When the mouse leaves the Resource Tree area it pops back to hidden.
In this manner, the work space can be kept fully opened and uncluttered with any docked and hidden window accessible via mousing over it's hidden area, allowing it to hide automatically once the end-user mouses out to go back to working in the work area.
Just a suggestion. Thoughts?
I would like to suggest that YYG add a preference (so the end-user can enable/disable this) where hidden windows will auto-appear when the hide button is moused over.
So, you click the edge button to hide the Resource Tree. Then, later, you need to access the Resource Tree. You simply drag your mouse over the edge where the window is hidden and the Resource Tree pops open automatically. As long as your mouse stays over the Resource Tree window, it remains open. This would allow the end user to move up/down the Resource Tree freely to do things like create new sprites, objects, etc. When the mouse leaves the Resource Tree area it pops back to hidden.
In this manner, the work space can be kept fully opened and uncluttered with any docked and hidden window accessible via mousing over it's hidden area, allowing it to hide automatically once the end-user mouses out to go back to working in the work area.
Just a suggestion. Thoughts?