Tales
Member
Hello
I dont understand how its really works in fact. I see "Lower priority sounds will be stopped in favour of higher priority sounds" (I dont speak eng very well so I missunderstand something).
But it seems to explain if I have 2 sound like that
audio_play_sound(sd_impactsanglant01,50,0);
audio_play_sound(sd_ecrasementgore,51,0)
launching at same time, the first wont be played?
My problem is, I have a lot of sound in the game (and no problem heard but one, sometimes, thoses 2 are not played (there is other sounds with other priority) but 1 / 10 I guess, the 2 sounds are not played. I dont know why.
(sorry for my english)
I dont understand how its really works in fact. I see "Lower priority sounds will be stopped in favour of higher priority sounds" (I dont speak eng very well so I missunderstand something).
But it seems to explain if I have 2 sound like that
audio_play_sound(sd_impactsanglant01,50,0);
audio_play_sound(sd_ecrasementgore,51,0)
launching at same time, the first wont be played?
My problem is, I have a lot of sound in the game (and no problem heard but one, sometimes, thoses 2 are not played (there is other sounds with other priority) but 1 / 10 I guess, the 2 sounds are not played. I dont know why.
(sorry for my english)