W
Wild_West
Guest
I think I'm finally ready to add my music to my game now but the last time I tried to run it with all the music files included, songs I made about 5 or so minutes in length, .wav format, the game would be extremely laggy, so I took it all out while I continued debugging the game play aspects.
and it doesn't help that I already have high memory and cpu usage on my very basic windows 7 computer (I've had trouble with the gameplay screen freezing the graphics while the game runs too because of this high cpu and memory thing so adding all the music will only make it worse I'm sure.)
so if someone could explain what the differences of the sound properties attributes are. By which I mean compressed vs uncompressed. What exactly does one do over the other?
It might not even help my cpu and memory problem but I'd like to know and the manual always just seems to leave me lost. I don't know why I can never follow it that well on bigger articles. Maybe I'm just not very bright
and it doesn't help that I already have high memory and cpu usage on my very basic windows 7 computer (I've had trouble with the gameplay screen freezing the graphics while the game runs too because of this high cpu and memory thing so adding all the music will only make it worse I'm sure.)
so if someone could explain what the differences of the sound properties attributes are. By which I mean compressed vs uncompressed. What exactly does one do over the other?
It might not even help my cpu and memory problem but I'd like to know and the manual always just seems to leave me lost. I don't know why I can never follow it that well on bigger articles. Maybe I'm just not very bright