A
atxgamedesigner
Guest
I've made a few games target for web-based deployment.
My concern is how Audio is supported -
From my readings, GMS only supports MP3, WAV and OGG for your game projects.
I would assume HTML5 builds package audio with MP3 and OGG for browser support.
The problem is the $2500 licensing fees involved in using MP3 audio in distributed games.
Now, this fee is not applicable to anything under 5000 distributions.
Which, if you hit that number of sales with your game, you should not have any issue paying that $2500.
But, with web-based games (which are most likely free to play), its not exactly improbable to think that you could hit 5000+ total plays if the game is right and the right marketing campaign is executed.
So....
Can we simply ditch the MP3 files that get exported, and only use OGG?
(Not ideal, as the game would then not function with audio in every browser situation).
Why no support for an MP3 alternative, like AAC?
This would certainly extend browser support, and wouldn't hold small time game devs liable to licensing fees.
After all, most people are here using GMS because it doesn't require us to pay royalties....
My concern is how Audio is supported -
From my readings, GMS only supports MP3, WAV and OGG for your game projects.
I would assume HTML5 builds package audio with MP3 and OGG for browser support.
The problem is the $2500 licensing fees involved in using MP3 audio in distributed games.
Now, this fee is not applicable to anything under 5000 distributions.
Which, if you hit that number of sales with your game, you should not have any issue paying that $2500.
But, with web-based games (which are most likely free to play), its not exactly improbable to think that you could hit 5000+ total plays if the game is right and the right marketing campaign is executed.
So....
Can we simply ditch the MP3 files that get exported, and only use OGG?
(Not ideal, as the game would then not function with audio in every browser situation).
Why no support for an MP3 alternative, like AAC?
This would certainly extend browser support, and wouldn't hold small time game devs liable to licensing fees.
After all, most people are here using GMS because it doesn't require us to pay royalties....