I have an option menu in game. It's the only place in the code where audio_group_set_gain is used.
Even when I use this function in a STEP event, the volume of the audio group always resets when a sound from this audio group is played.
Does this have a link to the channels used to play the sounds maybe? They are all set to 0, music and sounds.
Thx
Even when I use this function in a STEP event, the volume of the audio group always resets when a sound from this audio group is played.
Does this have a link to the channels used to play the sounds maybe? They are all set to 0, music and sounds.
Thx