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Attempting to set gamepadcount to 12

J

Joshua Allen

Guest
I’m just doing some tests with the version 1.4.1772 but I’m not really able to test it because our game will not even start. The console gets to “Attempting to set gamepadcount to 12” and stays there. I waited for about two hours and nothing happens except for the runner taking up a lot of my CPU. It’s a rather large project so I also ran a single room project and it seemed to work fine.


I also tried to create a compressed applications zip and that half works. The executable starts but doesn't actually show. I know it starts because I can see it eating up my CPU in the Task Manager.


Anyone else experienced this?
 

obscene

Member
Yes. I got the same thing with the previous version and then rolled it back. Tried this update today, and same thing...

Absolutely zero idea what to do about it. No error.

Curious, do you use Spine?

Compile started: 10:57:51 PM
Reading project file....finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
Final Compile...finished.
Saving IFF file... C:\Orphan\Temp\gm_ttt_72514\gm_ttt_11109\Orphan.win
Writing Chunk... GEN8
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Converting snd_ambience_doorway to Wav 16bit mono @ 44100Hz
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Converting snd_ambience_barn_stereo to Wav 16bit stereo @ 44100Hz
Converting snd_ambience_homeoutside_stereo to Wav 16bit stereo @ 44100Hz
Converting snd_basketball_2 to Wav 16bit mono @ 44100Hz
Converting snd_ambience_logo_stereo to Wav 16bit stereo @ 44100Hz
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Converting snd_basketball_4 to Wav 16bit mono @ 44100Hz
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Converting snd_ceilingfan_clink to Wav 16bit mono @ 44100Hz
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Converting snd_cat_snoring_1 to Wav 16bit mono @ 44100Hz
Converting snd_cat_snoring_2 to Wav 16bit mono @ 44100Hz
Converting snd_dad_chopwood2 to Wav 16bit mono @ 44100Hz
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Converting snd_dad_chopwood3 to Wav 16bit mono @ 44100Hz
Converting snd_dad_placewood2 to Wav 16bit mono @ 44100Hz
Converting snd_dad_placewood to Wav 16bit mono @ 44100Hz
Converting snd_fly to Wav 16bit mono @ 44100Hz
Converting snd_dream_ambience to Wav 16bit stereo @ 44100Hz
Converting snd_home_debris_wood_falling to Wav 16bit mono @ 44100Hz
Converting snd_lamp to Wav 16bit mono @ 44100Hz
Converting snd_grandfatherclock to Wav 16bit mono @ 44100Hz
Converting snd_kettle to Wav 16bit mono @ 44100Hz
Converting snd_mom_place_dish1 to Wav 16bit mono @ 44100Hz
Converting snd_mailbox to Wav 16bit mono @ 44100Hz
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Converting snd_mom_soap_dish4 to Wav 16bit mono @ 44100Hz
Converting snd_refrigerator_hum to Wav 16bit mono @ 44100Hz
Converting snd_refrigerator_open to Wav 16bit mono @ 44100Hz
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Converting snd_screen_door_close to Wav 16bit mono @ 44100Hz
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Converting snd_mill_stereo to Wav 16bit stereo @ 44100Hz
Converting snd_canoe_stereo to Wav 16bit stereo @ 44100Hz
Converting snd_cornfield_crickets to Wav 16bit mono @ 44100Hz
Converting snd_cornfield_rustle to Wav 16bit mono @ 44100Hz
Converting snd_mill_wheel_creak_1 to Wav 16bit mono @ 44100Hz
Converting snd_gate_creaking_1 to Wav 16bit mono @ 44100Hz
Converting snd_gate_creaking_2 to Wav 16bit mono @ 44100Hz
Converting snd_mill_wheel_creak_2 to Wav 16bit mono @ 44100Hz
Converting snd_tank_rocket to Wav 16bit mono @ 44100Hz
Converting snd_tank to Wav 16bit mono @ 44100Hz
Converting snd_tank_fire to Wav 16bit mono @ 44100Hz
Converting snd_tank_tracks to Wav 16bit mono @ 44100Hz
Converting snd_lift_hum to Wav 16bit mono @ 44100Hz
Converting snd_woodlands_ambience to Wav 16bit stereo @ 44100Hz
Converting snd_lift_chains to Wav 16bit mono @ 44100Hz
Converting snd_tank_turret to Wav 16bit mono @ 44100Hz
Converting snd_owl to Wav 16bit mono @ 44100Hz
Converting snd_lift_switch to Wav 16bit mono @ 44100Hz
Converting snd_ancient_ship_ambience_muffled to Wav 16bit mono @ 44100Hz
Converting snd_birdflyingaway to Wav 16bit mono @ 44100Hz
Converting snd_ancient_ship_doors to Wav 16bit mono @ 44100Hz
Converting snd_ancient_ship_ambience_stereo to Wav 16bit stereo @ 44100Hz
Converting snd_ancient_ship_power_down_stereo to Wav 16bit stereo @ 44100Hz
Converting snd_ancient_ship_light to Wav 16bit mono @ 44100Hz
Converting snd_ancient_ship_stairs to Wav 16bit mono @ 44100Hz
Converting snd_ancient_ship_stairs_2 to Wav 16bit mono @ 44100Hz
Converting snd_ancient_ship_startup_stereo to Wav 16bit stereo @ 44100Hz
Converting snd_ancient_ship_spotlight to Wav 16bit mono @ 44100Hz
Converting snd_caverns_waterfall_distant to Wav 16bit mono @ 44100Hz
Converting snd_ancient_ship_tremor_down_stereo to Wav 16bit stereo @ 44100Hz
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Converting snd_caverns_wind_stereo to Wav 16bit stereo @ 44100Hz
Converting snd_valley_river_stereo to Wav 16bit stereo @ 44100Hz
Converting snd_tremor_cave to Wav 16bit mono @ 44100Hz
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Converting snd_bat_loop to Wav 16bit mono @ 44100Hz
Converting snd_valley_river_rapids to Wav 16bit mono @ 44100Hz
Converting snd_ambience_valley to Wav 16bit stereo @ 44100Hz
Converting snd_car_creaking_loop to Wav 16bit mono @ 44100Hz
Converting snd_car_sinking to Wav 16bit mono @ 44100Hz
Converting snd_firetower_step_2 to Wav 16bit mono @ 44100Hz
Converting snd_mountain_ambience to Wav 16bit mono @ 44100Hz
Converting snd_car_creak_loud to Wav 16bit mono @ 44100Hz
Converting snd_firetower_step_1 to Wav 16bit mono @ 44100Hz
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Converting snd_high_voltage to Wav 16bit mono @ 44100Hz
Converting snd_fuse_insert to Wav 16bit mono @ 44100Hz
Converting snd_junction_box to Wav 16bit mono @ 44100Hz
Converting snd_mine_coal_falling_2 to Wav 16bit mono @ 44100Hz
Converting snd_mine_coal_falling_3 to Wav 16bit mono @ 44100Hz
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Converting snd_mine_elevator_crash_1_stereo to Wav 16bit stereo @ 44100Hz
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Converting snd_mine_elevator_door to Wav 16bit mono @ 44100Hz
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Converting snd_mine_elevator_pulley_squeal to Wav 16bit mono @ 44100Hz
Converting snd_mine_elevator_pulley_start to Wav 16bit mono @ 44100Hz
Converting snd_mine_elevator_pulley_turn to Wav 16bit mono @ 44100Hz
Converting snd_mine_elevator_rattle to Wav 16bit mono @ 44100Hz
Converting snd_mine_elevator_rattle_distant to Wav 16bit mono @ 44100Hz
Converting snd_mine_falling_coal_fine to Wav 16bit mono @ 44100Hz
Converting snd_mine_fan to Wav 16bit mono @ 44100Hz
Converting snd_mine_sign_swinging to Wav 16bit mono @ 44100Hz
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Converting snd_mine_ventilation_start to Wav 16bit mono @ 44100Hz
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Converting snd_miner_debris to Wav 16bit mono @ 44100Hz
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Converting snd_miner_reverb_stereo to Wav 16bit stereo @ 44100Hz
Converting snd_miner_debris_sweetener_4 to Wav 16bit mono @ 44100Hz
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Converting snd_miner_debris_sweetener_5 to Wav 16bit mono @ 44100Hz
Converting snd_mother_arm_control to Wav 16bit mono @ 44100Hz
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Converting snd_mother_ambient to Wav 16bit mono @ 44100Hz
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Converting snd_mother_eye to Wav 16bit mono @ 44100Hz
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Converting snd_mother_arm_insert_head to Wav 16bit mono @ 44100Hz
Converting snd_mother_vocal_prologue_do_not_be_afraid_child to Wav 16bit stereo @ 44100Hz
Converting snd_mother_vocal_prologue_the_only_survivors_were_the_chidlren to Wav 16bit stereo @ 44100Hz
Converting snd_mother_shell_open_steam to Wav 16bit mono @ 44100Hz
Converting snd_mother_shell_open_metal to Wav 16bit mono @ 44100Hz
Converting snd_mothership_activator_latch to Wav 16bit mono @ 44100Hz
Converting snd_mother_vocal_prologue_your_planet_was_attacked to Wav 16bit stereo @ 44100Hz
Converting snd_mother_vocal_prologue_you_have_been_asleep_for_a_very_long_time to Wav 16bit stereo @ 44100Hz
Converting snd_mother_vocal_prologue_when_we_arrived_at_your_planet_it_was_too_late to Wav 16bit stereo @ 44100Hz
Converting snd_mothership_assembler_armor to Wav 16bit mono @ 44100Hz
Converting snd_mothership_assembler_arm_servo to Wav 16bit mono @ 44100Hz
Converting snd_mothership_activator_move to Wav 16bit mono @ 44100Hz
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Converting snd_mothership_assembler_motor to Wav 16bit mono @ 44100Hz
Converting snd_mothership_assembler_charger to Wav 16bit mono @ 44100Hz
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Converting snd_mothership_assembler_welder to Wav 16bit mono @ 44100Hz
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Converting snd_mothership_assembler_wheel to Wav 16bit mono @ 44100Hz
Converting snd_mothership_ceiling_boss_core to Wav 16bit mono @ 44100Hz
Converting snd_mothership_big_ass_laser_sweetener to Wav 16bit mono @ 44100Hz
Converting snd_mothership_big_ass_laser_open to Wav 16bit mono @ 44100Hz
Converting snd_mothership_big_ass_laser_sparks to Wav 16bit mono @ 44100Hz
Converting snd_mothership_ceiling_boss_laser_buzz to Wav 16bit mono @ 44100Hz
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Converting snd_mothership_ceiling_boss_laser_charge to Wav 16bit mono @ 44100Hz
Converting snd_mothership_ceiling_boss_lower_guns to Wav 16bit mono @ 44100Hz
Converting snd_mothership_ceiling_boss_shield_close to Wav 16bit mono @ 44100Hz
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Converting snd_mothership_control_room_ambience_stereo to Wav 16bit stereo @ 44100Hz
Converting snd_mothership_ceiling_boss_startup to Wav 16bit mono @ 44100Hz
Converting snd_mothership_conveyor to Wav 16bit mono @ 44100Hz
Converting snd_mothership_coolant_pump to Wav 16bit stereo @ 44100Hz
Converting snd_mothership_control_room_light_flicker to Wav 16bit mono @ 44100Hz
Converting snd_mothership_door_beep to Wav 16bit mono @ 44100Hz
Converting snd_mothership_electric_block_2_rev to Wav 16bit mono @ 44100Hz
Converting snd_mothership_electric_block_1 to Wav 16bit mono @ 44100Hz
Converting snd_mothership_electric_block_1_rev to Wav 16bit mono @ 44100Hz
Converting snd_mothership_electric_block_2 to Wav 16bit mono @ 44100Hz
Converting snd_mothership_electric_block_hum to Wav 16bit mono @ 44100Hz
Converting snd_mothership_electric_block_3_rev to Wav 16bit mono @ 44100Hz
Converting snd_mothership_electric_block_30 to Wav 16bit mono @ 44100Hz
Converting snd_mothership_electric_block_3 to Wav 16bit mono @ 44100Hz
Converting snd_mothership_elevator_release to Wav 16bit mono @ 44100Hz
Converting snd_mothership_elevator_power to Wav 16bit stereo @ 44100Hz
Converting snd_mothership_elevator_brakes to Wav 16bit stereo @ 44100Hz
Converting snd_mothership_electric_block_sweetener to Wav 16bit mono @ 44100Hz
Converting snd_mothership_hose to Wav 16bit mono @ 44100Hz
Converting snd_mothership_elevator_stop to Wav 16bit stereo @ 44100Hz
Converting snd_mothership_elevator_wind to Wav 16bit stereo @ 44100Hz
Converting snd_mothership_elevator_start to Wav 16bit stereo @ 44100Hz
Converting snd_mothership_lightning_charge_2 to Wav 16bit mono @ 44100Hz
Converting snd_mothership_laser to Wav 16bit mono @ 44100Hz
Converting snd_mothership_lightning_charge_1 to Wav 16bit mono @ 44100Hz
Converting snd_mothership_intro_impact to Wav 16bit mono @ 44100Hz
Converting snd_mothership_pod_awaken to Wav 16bit mono @ 44100Hz
Converting snd_mothership_lightning_charge_4 to Wav 16bit mono @ 44100Hz
Converting snd_mothership_pod_alert to Wav 16bit mono @ 44100Hz
Converting snd_mothership_lightning_charge_3 to Wav 16bit mono @ 44100Hz
Converting snd_mothership_pod_drain_liquid to Wav 16bit mono @ 44100Hz
Converting snd_mothership_pod_glass_raise to Wav 16bit mono @ 44100Hz
Converting snd_mothership_pod_pulse to Wav 16bit mono @ 44100Hz
Converting snd_mothership_pod_scan to Wav 16bit mono @ 44100Hz
Converting snd_mothership_seeker_startup to Wav 16bit mono @ 44100Hz
Converting snd_mothership_steam_vent_1 to Wav 16bit mono @ 44100Hz
Converting snd_mothership_seeker_boot to Wav 16bit mono @ 44100Hz
Converting snd_mothership_pod_vent to Wav 16bit mono @ 44100Hz
Converting snd_mothership_window_ambience_stereo to Wav 16bit stereo @ 44100Hz
Converting snd_mothership_steam_vent_2 to Wav 16bit mono @ 44100Hz
Converting snd_mothership_zeeb_crack_1 to Wav 16bit mono @ 44100Hz
Converting snd_mothership_zeeb to Wav 16bit mono @ 44100Hz
Converting snd_mothership_zeep_crack_3 to Wav 16bit mono @ 44100Hz
Converting snd_mothership_zeeb_crack_2 to Wav 16bit mono @ 44100Hz
Converting snd_transporter_low_pitch to Wav 16bit mono @ 44100Hz
Converting snd_transporter_high_pitch to Wav 16bit mono @ 44100Hz
Converting snd_crawler_close to Wav 16bit mono @ 44100Hz
Converting snd_crawler_extend to Wav 16bit mono @ 44100Hz
Converting snd_crawler_pulse to Wav 16bit mono @ 44100Hz
Converting snd_crawler_open to Wav 16bit mono @ 44100Hz
Converting snd_crawler_retract to Wav 16bit mono @ 44100Hz
Converting snd_crawler_roll to Wav 16bit mono @ 44100Hz
Converting snd_crawler_target to Wav 16bit mono @ 44100Hz
Converting snd_crusher_next_room_stereo to Wav 16bit stereo @ 44100Hz
Converting snd_crusher_bomb to Wav 16bit mono @ 44100Hz
Converting snd_crawler_scan to Wav 16bit mono @ 44100Hz
Converting snd_crusher_emerge to Wav 16bit mono @ 44100Hz
Converting snd_crusher_rocks to Wav 16bit mono @ 44100Hz
Converting snd_crusher_motor to Wav 16bit mono @ 44100Hz
Converting snd_crusher_rev to Wav 16bit mono @ 44100Hz
Converting snd_crusher_shield_close to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_charge_gun to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_pulse to Wav 16bit mono @ 44100Hz
Converting snd_crusher_roll to Wav 16bit mono @ 44100Hz
Converting snd_crusher_shield_open to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_footstep_impact to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_charge_gun_2 to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_drill to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_arm to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_leg_2 to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_footstep_2 to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_footstep_3 to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_footstep_1 to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_leg_motor_1 to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_leg_3 to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_leg_1 to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_leg_4 to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_sweetener_1 to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_leg_5 to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_ray to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_motor to Wav 16bit mono @ 44100Hz
Converting snd_drone_wings_expand to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_saw to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_sweetener_3 to Wav 16bit mono @ 44100Hz
Converting snd_destroyer_sweetener_2 to Wav 16bit mono @ 44100Hz
Converting snd_drone_motor to Wav 16bit mono @ 44100Hz
Converting snd_pod_landing_impact to Wav 16bit mono @ 44100Hz
Converting snd_hunter_jets to Wav 16bit mono @ 44100Hz
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Converting snd_scorcher_flamethrower_start_2 to Wav 16bit mono @ 44100Hz
Converting snd_scorcher_flamethrower to Wav 16bit mono @ 44100Hz
Converting snd_pod_tones to Wav 16bit mono @ 44100Hz
Converting snd_scorcher_leg_end to Wav 16bit mono @ 44100Hz
Converting snd_scorcher_flamethrower_start_1 to Wav 16bit mono @ 44100Hz
Converting snd_scorcher_flamethrower_start_4 to Wav 16bit mono @ 44100Hz
Converting snd_scorcher_leg_begin to Wav 16bit mono @ 44100Hz
Converting snd_seeker_destroy_power to Wav 16bit mono @ 44100Hz
Converting snd_seeker_arm to Wav 16bit mono @ 44100Hz
Converting snd_seeker_explosion to Wav 16bit mono @ 44100Hz
Converting snd_seeker_armored_motor to Wav 16bit mono @ 44100Hz
Converting snd_seeker_set_drone to Wav 16bit mono @ 44100Hz
Converting snd_sneaker_die to Wav 16bit mono @ 44100Hz
Converting snd_sneaker_attack to Wav 16bit mono @ 44100Hz
Converting snd_seeker_saw to Wav 16bit mono @ 44100Hz
Converting snd_sneaker_land to Wav 16bit mono @ 44100Hz
Converting snd_seeker_attack_do_not_be_afraid to Wav 16bit mono @ 44100Hz
Converting snd_sneaker_attack_ready to Wav 16bit mono @ 44100Hz
Converting snd_scorcher_flamethrower_start_3 to Wav 16bit mono @ 44100Hz
Converting snd_scorcher_motor to Wav 16bit mono @ 44100Hz
Converting snd_seeker_attack_there_you_are to Wav 16bit mono @ 44100Hz
Converting snd_seeker_flee_i_must_flee to Wav 16bit mono @ 44100Hz
Converting snd_seeker_attack_come_here_child to Wav 16bit mono @ 44100Hz
Converting snd_seeker_flee_get_away to Wav 16bit mono @ 44100Hz
Converting snd_seeker_flee_this_looks_dangerous to Wav 16bit mono @ 44100Hz
Converting snd_seeker_suspect_i_heard_something to Wav 16bit mono @ 44100Hz
Converting snd_seeker_destroy_sparks to Wav 16bit mono @ 44100Hz
Converting snd_seeker_suspect_hmm to Wav 16bit mono @ 44100Hz
Converting snd_seeker_suspect_weird to Wav 16bit mono @ 44100Hz
Converting snd_seeker_wheels to Wav 16bit mono @ 44100Hz
Converting snd_seeker_suspect_nothing to Wav 16bit mono @ 44100Hz
Converting snd_ambience_crickets_muffled to Wav 16bit stereo @ 44100Hz
Converting snd_seeker_suspect_there_was_a_noise to Wav 16bit mono @ 44100Hz
Converting snd_sneaker_footstep_1 to Wav 16bit mono @ 44100Hz
Converting snd_ambience_cave to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting snd_seeker_attack_i_will_murder_you to Wav 16bit mono @ 44100Hz
Converting snd_ambience_crickets to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting snd_armor_1 to Wav 16bit mono @ 44100Hz
Converting snd_ear_ringing_fadeout to Wav 16bit stereo @ 44100Hz
Converting snd_emp_explosion to Wav 16bit mono @ 44100Hz
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Converting snd_fire_big to Wav 16bit mono @ 44100Hz
Converting snd_laser_green to Wav 16bit mono @ 44100Hz
Converting snd_laser_blast_impact to Wav 16bit mono @ 44100Hz
Converting snd_laser_ricochet_1 to Wav 16bit mono @ 44100Hz
Converting snd_laser_impact_2 to Wav 16bit mono @ 44100Hz
Converting snd_laser_small_2 to Wav 16bit mono @ 44100Hz
Converting snd_laserimpact to Wav 16bit mono @ 44100Hz
Converting snd_ricochet_2 to Wav 16bit mono @ 44100Hz
Converting snd_plasma_impact to Wav 16bit mono @ 44100Hz
Converting snd_crate_close_1 to Wav 16bit mono @ 44100Hz
Converting snd_vaporize to Wav 16bit mono @ 44100Hz
Converting snd_crate_open_3 to Wav 16bit mono @ 44100Hz
Converting snd_crate_open_1 to Wav 16bit mono @ 44100Hz
Converting snd_debris_wood_3 to Wav 16bit mono @ 44100Hz
Converting snd_debris_wood_1 to Wav 16bit mono @ 44100Hz
Converting snd_destruction_wood_3 to Wav 16bit mono @ 44100Hz
Converting snd_destruction_wood_1 to Wav 16bit mono @ 44100Hz
Converting snd_destruction_wood_5 to Wav 16bit mono @ 44100Hz
Converting snd_tin_falling_1 to Wav 16bit mono @ 44100Hz
Converting snd_coal_falling_1 to Wav 16bit mono @ 44100Hz
Converting snd_coal_falling_3 to Wav 16bit mono @ 44100Hz
Converting snd_seeker_flee_oh_**** to Wav 16bit mono @ 44100Hz
Converting snd_ear_ringing_fadein to Wav 16bit stereo @ 44100Hz
Converting snd_footstep_canoe_1 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_barefoot_1 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_dirt_1 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_car_1 to Wav 16bit mono @ 44100Hz
Converting snd_seeker_suspect_just_my_imagination to Wav 16bit mono @ 44100Hz
Converting snd_emp_explosion_2 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_grass_3 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_grass_1 to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting snd_seeker_suspect_what_was_that to Wav 16bit mono @ 44100Hz
Converting snd_explosion_medium to Wav 16bit mono @ 44100Hz
Converting snd_footstep_gravel_1 to Wav 16bit mono @ 44100Hz
Converting snd_ambience_fire to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting snd_footstep_grass_5 to Wav 16bit mono @ 44100Hz
Converting snd_laser_damage_1 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_gravel_3 to Wav 16bit mono @ 44100Hz
Converting snd_laser_impact_3 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_hard_3 to Wav 16bit mono @ 44100Hz
Converting snd_laser_small_3 to Wav 16bit mono @ 44100Hz
Converting snd_ricochet_1 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_leaves_1 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_leaves_5 to Wav 16bit mono @ 44100Hz
Converting snd_vaporize_sweetener to Wav 16bit mono @ 44100Hz
Converting snd_footstep_metal to Wav 16bit mono @ 44100Hz
Converting snd_crate_open_2 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_mud_2 to Wav 16bit mono @ 44100Hz
Converting snd_debris_wood_2 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_mud_6 to Wav 16bit mono @ 44100Hz
Converting snd_destruction_wood_2 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_rock_4 to Wav 16bit mono @ 44100Hz
Converting snd_destruction_wood_6 to Wav 16bit mono @ 44100Hz
Converting snd_coal_falling_2 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_rock_8 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_hard_1 to Wav 16bit mono @ 44100Hz
Converting snd_electrocution to Wav 16bit mono @ 44100Hz
Converting snd_footstep_water_4 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_barefoot_2 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_hard_5 to Wav 16bit mono @ 44100Hz
Converting snd_explosion_2 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_leaves_3 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_car_2 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_water_8 to Wav 16bit mono @ 44100Hz
Converting snd_laser_blast to Wav 16bit mono @ 44100Hz
Converting snd_footstep_grass_2 to Wav 16bit mono @ 44100Hz
Converting snd_laser_impact_1 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_weeds_4 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_leaves_7 to Wav 16bit mono @ 44100Hz
Converting snd_laser_small_1 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_grass_6 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_wood_2 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_metal3 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_mud_4 to Wav 16bit mono @ 44100Hz
Converting snd_plasma_charge to Wav 16bit mono @ 44100Hz
Converting snd_footstep_gravel_4 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_wood_6 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_rock_2 to Wav 16bit mono @ 44100Hz
Converting snd_ricochet_3 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_hard_4 to Wav 16bit mono @ 44100Hz
Converting snd_ancient_breastplate_2 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_rock_6 to Wav 16bit mono @ 44100Hz
Converting snd_crate_close_2 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_leaves_2 to Wav 16bit mono @ 44100Hz
Converting snd_backpack_2 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_water_2 to Wav 16bit mono @ 44100Hz
Converting snd_crate_open_4 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_leaves_6 to Wav 16bit mono @ 44100Hz
Converting snd_backpack_6 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_water_6 to Wav 16bit mono @ 44100Hz
Converting snd_canteen_2 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_metal2 to Wav 16bit mono @ 44100Hz
Converting snd_debris_wood_4 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_weeds_2 to Wav 16bit mono @ 44100Hz
Converting snd_canteen_close_1 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_mud_3 to Wav 16bit mono @ 44100Hz
Converting snd_destruction_wood_4 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_weeds_6 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_rock_1 to Wav 16bit mono @ 44100Hz
Converting snd_emp_grenade_beep to Wav 16bit mono @ 44100Hz
Converting snd_tin_falling_2 to Wav 16bit mono @ 44100Hz
Converting snd_energy_cell to Wav 16bit mono @ 44100Hz
Converting snd_footstep_rock_5 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_wood_4 to Wav 16bit mono @ 44100Hz
Converting snd_coal_falling_4 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_wood_8 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_water_1 to Wav 16bit mono @ 44100Hz
Converting snd_firecracker_4 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_canoe_2 to Wav 16bit mono @ 44100Hz
Converting snd_ancient_breastplate_4 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_water_5 to Wav 16bit mono @ 44100Hz
Converting snd_fishing_pole_slip_3 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_dirt_2 to Wav 16bit mono @ 44100Hz
Converting snd_fishing_pole_reel_3 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_weeds_1 to Wav 16bit mono @ 44100Hz
Converting snd_backpack_4 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_grass_4 to Wav 16bit mono @ 44100Hz
Converting snd_flashlight_switch to Wav 16bit mono @ 44100Hz
Converting snd_footstep_weeds_5 to Wav 16bit mono @ 44100Hz
Converting snd_campfire_save to Wav 16bit mono @ 44100Hz
Converting snd_footstep_gravel_2 to Wav 16bit mono @ 44100Hz
Converting snd_gun_lasersight_off to Wav 16bit mono @ 44100Hz
Converting snd_footstep_wood_3 to Wav 16bit mono @ 44100Hz
Converting snd_canteen_4 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_hard_2 to Wav 16bit mono @ 44100Hz
Converting snd_lantern_on to Wav 16bit mono @ 44100Hz
Converting snd_footstep_wood_7 to Wav 16bit mono @ 44100Hz
Converting snd_canteen_refill_1 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_hard_6 to Wav 16bit mono @ 44100Hz
Converting snd_lantern_squeak_3 to Wav 16bit mono @ 44100Hz
Converting snd_ancient_breastplate_3 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_leaves_4 to Wav 16bit mono @ 44100Hz
Converting snd_emp_grenade_impact_2 to Wav 16bit mono @ 44100Hz
Converting snd_pickup_bottle to Wav 16bit mono @ 44100Hz
Converting snd_backpack_3 to Wav 16bit mono @ 44100Hz
Converting snd_firecracker_2 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_leaves_8 to Wav 16bit mono @ 44100Hz
Converting snd_shield_damage to Wav 16bit mono @ 44100Hz
Converting snd_bottle_break to Wav 16bit mono @ 44100Hz
Converting snd_fishing_pole_reel_2 to Wav 16bit mono @ 44100Hz
Converting snd_canteen_3 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_mud_1 to Wav 16bit mono @ 44100Hz
Converting snd_smoke_grenade_stream to Wav 16bit mono @ 44100Hz
Converting snd_fishing_pole_cast_2 to Wav 16bit mono @ 44100Hz
Converting snd_canteen_close_2 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_mud_5 to Wav 16bit mono @ 44100Hz
Converting snd_bird_fly_away to Wav 16bit mono @ 44100Hz
Converting snd_footstep_rock_3 to Wav 16bit mono @ 44100Hz
Converting snd_emp_grenade_impact_1 to Wav 16bit mono @ 44100Hz
Converting snd_flare to Wav 16bit mono @ 44100Hz
Converting snd_swinging_bridge_boards_rattle to Wav 16bit mono @ 44100Hz
Converting snd_firecracker_1 to Wav 16bit mono @ 44100Hz
Converting snd_grenade_impact_2 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_rock_7 to Wav 16bit mono @ 44100Hz
Converting snd_mother_laser_charge_ready to Wav 16bit mono @ 44100Hz
Converting snd_fishing_pole_reel_1 to Wav 16bit mono @ 44100Hz
Converting snd_impulse_charge_1 to Wav 16bit mono @ 44100Hz
Converting snd_mother_tentacle_electronics to Wav 16bit mono @ 44100Hz
Converting snd_footstep_water_3 to Wav 16bit mono @ 44100Hz
Converting snd_footstep_water_7 to Wav 16bit mono @ 44100Hz
Converting snd_lantern_squeak_1 to Wav 16bit mono @ 44100Hz
Converting snd_fishing_pole_slip_2 to Wav 16bit mono @ 44100Hz
Converting snd_music_010_prologue_intro to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting snd_match_2 to Wav 16bit mono @ 44100Hz
Converting snd_fishing_pole to Wav 16bit mono @ 44100Hz
Converting snd_footstep_weeds_3 to Wav 16bit mono @ 44100Hz
Converting snd_music_020_countryside_destroyer to Wav 16bit stereo @ 44100Hz
Converting snd_footstep_wood_1 to Wav 16bit mono @ 44100Hz
Converting snd_grenade_impact_1 to Wav 16bit mono @ 44100Hz
Converting snd_shield_beep to Wav 16bit mono @ 44100Hz
Converting snd_music_070_mine to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting snd_gun_lasersight_on to Wav 16bit mono @ 44100Hz
Converting snd_footstep_wood_5 to Wav 16bit mono @ 44100Hz
Converting snd_shield_loop to Wav 16bit mono @ 44100Hz
Converting snd_ancient_breastplate_1 to Wav 16bit mono @ 44100Hz
Converting snd_lantern_rattle to Wav 16bit mono @ 44100Hz
Converting snd_tent_exit to Wav 16bit mono @ 44100Hz
Converting snd_player_prone_down to Wav 16bit mono @ 44100Hz
Converting snd_match_1 to Wav 16bit mono @ 44100Hz
Converting snd_backpack_1 to Wav 16bit mono @ 44100Hz
Converting snd_wood_falling_1 to Wav 16bit mono @ 44100Hz
Converting snd_pickup_corn to Wav 16bit mono @ 44100Hz
Converting snd_backpack_5 to Wav 16bit mono @ 44100Hz
Converting snd_canteen_1 to Wav 16bit mono @ 44100Hz
Converting snd_mother_tentacle_whip to Wav 16bit mono @ 44100Hz
Converting snd_shield_damage_beam to Wav 16bit mono @ 44100Hz
Converting snd_music_000_title to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting snd_canteen_5 to Wav 16bit mono @ 44100Hz
Converting snd_torch_pickup to Wav 16bit mono @ 44100Hz
Converting snd_lightswitch to Wav 16bit mono @ 44100Hz
Converting snd_swinging_bridge_creaking to Wav 16bit mono @ 44100Hz
Converting snd_mother_laser to Wav 16bit mono @ 44100Hz
Converting snd_ambience_intro to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting snd_music_010_prologue_mothership to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting snd_radio_static to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting snd_rain_metal to Wav 16bit mono @ 44100Hz
Converting snd_thunder_1 to Wav 16bit stereo @ 44100Hz
Converting snd_ship_armory_door_close to Wav 16bit mono @ 44100Hz
Converting snd_ship_core_activate_stereo to Wav 16bit stereo @ 44100Hz
Converting snd_ship_monitor_text to Wav 16bit mono @ 44100Hz
Converting snd_ambience_leaves_falling to Wav 16bit stereo @ 44100Hz
Converting snd_gps_beep_1 to Wav 16bit mono @ 44100Hz
Converting snd_textbox_add_letter to Wav 16bit mono @ 44100Hz
Converting snd_menu_open_stereo to Wav 16bit stereo @ 44100Hz
Converting snd_laser_charge_short to Wav 16bit mono @ 44100Hz
Converting snd_vocal_exhale_1 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_grunt_1 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_grunt_5 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_jump_2 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_ooh_1 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_pain_2 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_pain_strong_1 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_startled_2 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_yawn_2 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_yes_1 to Wav 16bit mono @ 44100Hz
Converting snd_bubble_3 to Wav 16bit mono @ 44100Hz
Converting snd_water_explosion to Wav 16bit mono @ 44100Hz
Converting snd_water_splash_big_3 to Wav 16bit mono @ 44100Hz
Converting snd_water_splash_small_1 to Wav 16bit mono @ 44100Hz
Converting snd_water_splash_small_5 to Wav 16bit mono @ 44100Hz
Converting snd_waterfall_medium to Wav 16bit mono @ 44100Hz
Converting snd_music_010_prologue_mothership_mother to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting snd_dynamite_fuse to Wav 16bit mono @ 44100Hz
Converting snd_emp_grenade_impact_3 to Wav 16bit mono @ 44100Hz
Converting snd_firecracker_3 to Wav 16bit mono @ 44100Hz
Converting snd_fishing_pole_slip_1 to Wav 16bit mono @ 44100Hz
Converting snd_fishing_pole_cast_1 to Wav 16bit mono @ 44100Hz
Converting snd_flashlight_beam to Wav 16bit mono @ 44100Hz
Converting snd_grenade_impact_3 to Wav 16bit mono @ 44100Hz
Converting snd_impulse_charge_2 to Wav 16bit mono @ 44100Hz
Converting snd_music_020_countryside to Wav 16bit stereo @ 44100Hz
Converting snd_lantern_squeak_2 to Wav 16bit mono @ 44100Hz
Converting snd_match_3 to Wav 16bit mono @ 44100Hz
Converting snd_shield_close to Wav 16bit mono @ 44100Hz
Converting snd_shield_open to Wav 16bit mono @ 44100Hz
Converting snd_tent_setup to Wav 16bit mono @ 44100Hz
Converting snd_player_prone_up to Wav 16bit mono @ 44100Hz
Converting snd_mother_laser_charge to Wav 16bit mono @ 44100Hz
Converting snd_music_090_mothership to Wav 16bit stereo @ 44100Hz
Converting snd_mother_tentacle_impact to Wav 16bit mono @ 44100Hz
Converting snd_music_010_prologue_home to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting snd_radio_wandering_boy to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting snd_music_030_woodlands to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting snd_rain_fabric to Wav 16bit mono @ 44100Hz
Converting snd_thunder_3 to Wav 16bit stereo @ 44100Hz
Converting snd_ship_armory_door_open to Wav 16bit mono @ 44100Hz
Converting snd_ship_core_powerup to Wav 16bit mono @ 44100Hz
Converting snd_ship_power to Wav 16bit mono @ 44100Hz
Converting snd_leaves_shake_1 to Wav 16bit stereo @ 44100Hz
Converting snd_buzz to Wav 16bit mono @ 44100Hz
Converting snd_textbox_close to Wav 16bit mono @ 44100Hz
Converting snd_save to Wav 16bit stereo @ 44100Hz
Converting snd_vocal_die_1 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_exhale_2 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_grunt_2 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_grunt_6 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_jump_3 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_ooh_2 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_pain_3 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_panting to Wav 16bit mono @ 44100Hz
Converting snd_vocal_throw_1 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_cough_1 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_yes_2 to Wav 16bit mono @ 44100Hz
Converting snd_bubble_4 to Wav 16bit mono @ 44100Hz
Converting snd_water_rapids to Wav 16bit stereo @ 44100Hz
Converting snd_water_splash_medium_1 to Wav 16bit mono @ 44100Hz
Converting snd_water_splash_small_2 to Wav 16bit mono @ 44100Hz
Converting snd_water_splash_small_6 to Wav 16bit mono @ 44100Hz
Converting snd_waterfall_medium_muffled to Wav 16bit mono @ 44100Hz
Converting snd_music_015_home_rubble to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting snd_radio_aliens to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting snd_rain_drips to Wav 16bit stereo @ 44100Hz
Converting snd_rain_hard_surface to Wav 16bit mono @ 44100Hz
Converting snd_thunder_4 to Wav 16bit stereo @ 44100Hz
Converting snd_ship_core to Wav 16bit mono @ 44100Hz
Converting snd_ship_light_activate to Wav 16bit mono @ 44100Hz
Converting snd_ship_power_up to Wav 16bit mono @ 44100Hz
Converting snd_leaves_shake_2 to Wav 16bit stereo @ 44100Hz
Converting snd_textbox to Wav 16bit mono @ 44100Hz
Converting snd_menu_click_stereo to Wav 16bit stereo @ 44100Hz
Converting snd_destroyer_leg_moving to Wav 16bit mono @ 44100Hz
Converting snd_vocal_die_2 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_exhale_3 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_grunt_3 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_grunt_7 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_jump_4 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_ooh_3 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_pain_4 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_cough_3 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_throw_2 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_cough_2 to Wav 16bit mono @ 44100Hz
Converting snd_bubble_1 to Wav 16bit mono @ 44100Hz
Converting snd_creek to Wav 16bit mono @ 44100Hz
Converting snd_water_splash_big_1 to Wav 16bit mono @ 44100Hz
Converting snd_water_splash_medium_2 to Wav 16bit mono @ 44100Hz
Converting snd_water_splash_small_3 to Wav 16bit mono @ 44100Hz
Converting snd_water_spray to Wav 16bit mono @ 44100Hz
Converting snd_music_040_caverns to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting snd_radio_joel to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting snd_rain_inside to Wav 16bit stereo @ 44100Hz
Converting snd_rain_on_foliage to Wav 16bit stereo @ 44100Hz
Converting snd_ambience_ship to Wav 16bit stereo @ 44100Hz
Converting snd_ship_armory_door_steam to Wav 16bit mono @ 44100Hz
Converting snd_ship_monitor_boot to Wav 16bit mono @ 44100Hz
Converting snd_ship_strobe_light to Wav 16bit mono @ 44100Hz
Converting snd_leaves_shake_3 to Wav 16bit stereo @ 44100Hz
Converting snd_menu_confirm_stereo to Wav 16bit stereo @ 44100Hz
Converting snd_menu_close_stereo to Wav 16bit stereo @ 44100Hz
Converting snd_game_start to Wav 16bit stereo @ 44100Hz
Converting snd_vocal_drink_1 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_gasp to Wav 16bit mono @ 44100Hz
Converting snd_vocal_grunt_4 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_jump_1 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_jump_5 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_pain_1 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_pain_5 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_startled_1 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_yawn_1 to Wav 16bit mono @ 44100Hz
Converting snd_vocal_yawn_3 to Wav 16bit mono @ 44100Hz
Converting snd_bubble_2 to Wav 16bit mono @ 44100Hz
Converting snd_frogs to Wav 16bit mono @ 44100Hz
Converting snd_water_splash_big_2 to Wav 16bit mono @ 44100Hz
Converting snd_water_splash_medium_3 to Wav 16bit mono @ 44100Hz
Converting snd_water_splash_small_4 to Wav 16bit mono @ 44100Hz
Converting snd_waterfall to Wav 16bit stereo @ 44100Hz
*writing audio file snd_ambience_crickets.ogg...
*writing audio file snd_ambience_cave.ogg...
*writing audio file snd_ambience_fire.ogg...
*writing audio file snd_ambience_intro.ogg...
*writing audio file snd_music_000_title.ogg...
*writing audio file snd_music_010_prologue_home.ogg...
*writing audio file snd_music_010_prologue_intro.ogg...
*writing audio file snd_music_010_prologue_mothership.ogg...
*writing audio file snd_music_010_prologue_mothership_mother.ogg...
*writing audio file snd_music_015_home_rubble.ogg...
*writing audio file snd_music_030_woodlands.ogg...
*writing audio file snd_music_040_caverns.ogg...
*writing audio file snd_music_070_mine.ogg...
*writing audio file snd_radio_aliens.ogg...
*writing audio file snd_radio_joel.ogg...
*writing audio file snd_radio_static.ogg...
*writing audio file snd_radio_wandering_boy.ogg...
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... TPAGE
Texture Group - __YY__0spr_background_rocky_shadows_YYG_AUTO_GEN_TEX_GROUP_NAME_0
Texture Group - __YY__1spr_water_normal_YYG_AUTO_GEN_TEX_GROUP_NAME_0
Texture Group - 010 Home
Texture Group - 010 Home Foreground
Texture Group - 015 Home Debris
Texture Group - 020 Countryside
Texture Group - 020 Countryside Barns
Texture Group - 020 Countryside Foreground
Texture Group - 030 Woodlands
Texture Group - 030 Woodlands Mill
Texture Group - 040 Caverns
Texture Group - 040 Caverns Colleen
Texture Group - 050 Valley
Texture Group - 050 Valley Train
Texture Group - 060 Mine
Texture Group - 060 Mine Background
Texture Group - 060 Mine Foreground
Texture Group - 060 Mountain
Texture Group - 060 Mountain Firetower
Texture Group - 090 Mothership
Texture Group - 090 Mothership Background
Texture Group - 090 Mothership Foreground
Texture Group - Controllers
Texture Group - Crusher
Texture Group - Default
Texture Group - Destroyer
Texture Group - Main
Texture Group - Military
Texture Group - Pods
Texture Group - Post
Texture Group - Sky
Texture Group - Title Screen
Texture Group - Trees
Texture Group - Weather FX
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
4 Compressing texture... writing texture texture_4.png...
5 Compressing texture... writing texture texture_5.png...
6 Compressing texture... writing texture texture_6.png...
7 Compressing texture... writing texture texture_7.png...
8 Compressing texture... writing texture texture_8.png...
9 Compressing texture... writing texture texture_9.png...
10 Compressing texture... writing texture texture_10.png...
11 Compressing texture... writing texture texture_11.png...
12 Compressing texture... writing texture texture_12.png...
13 Compressing texture... writing texture texture_13.png...
14 Compressing texture... writing texture texture_14.png...
15 Compressing texture... writing texture texture_15.png...
16 Compressing texture... writing texture texture_16.png...
17 Compressing texture... writing texture texture_17.png...
18 Compressing texture... writing texture texture_18.png...
19 Compressing texture... writing texture texture_19.png...
20 Compressing texture... writing texture texture_20.png...
21 Compressing texture... writing texture texture_21.png...
22 Compressing texture... writing texture texture_22.png...
23 Compressing texture... writing texture texture_23.png...
24 Compressing texture... writing texture texture_24.png...
25 Compressing texture... writing texture texture_25.png...
26 Compressing texture... writing texture texture_26.png...
27 Compressing texture... writing texture texture_27.png...
28 Compressing texture... writing texture texture_28.png...
29 Compressing texture... writing texture texture_29.png...
30 Compressing texture... writing texture texture_30.png...
31 Compressing texture... writing texture texture_31.png...
32 Compressing texture... writing texture texture_32.png...
33 Compressing texture... writing texture texture_33.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Writing Audio Group
Stats : GMA : Elapsed=168652.0212
Stats : GMA : sp=1137,au=655,bk=61,pt=1,sc=134,sh=19,fo=5,tl=0,ob=1049,ro=206,da=1,ex=7,ma=13985,fm=0xE040BB8F5DFC2FF4
Asset Compile finished: 11:00:48 PM
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executing C:\Orphan\Temp\gm_ttt_72514\gm_ttt_11109\Orphan.win
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Attempting to set gamepadcount to 12
 
J

Joshua Allen

Guest
Curious, do you use Spine?
Yes, most of our sprites are spines. I did do a test with one spine and it worked just fine.


I've already rolled back to 1.4.1763 but it would be nice to have some of the new stuff that an update offers.
 
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