Right now the player can save savesgames and a screenshot of the map is created and stored. Later if he wants to load a savegame all these screenshots gets shown in a menu. (i load them dynamically with sprite_add())
Its super strange, since the .pngs are not that huge. Here an example:
Hello does anybody has an idea why this happens?
Is it possible, that sometimes the saved screenshots are over 200MB? I tried to create a 200MB png with paintNET and the resolution was 100k width. So i guess this is not the problem.
surface_save_part(application_surface, screenshotFilename, _x1, _y1, _x2-_x1, _y2-_y1);