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Graphics Attack animations and small sprites

Discussion in 'Game Design, Development And Publishing' started by Wild_West, Jul 31, 2019.

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  1. Wild_West

    Wild_West Member

    Joined:
    Jun 25, 2016
    Posts:
    906
    What is the best way to go about making a small sprite and animating it with a long weapon ?
    I was thinking 64x64 or 100x100 in size
     
  2. NightFrost

    NightFrost Member

    Joined:
    Jun 24, 2016
    Posts:
    1,871
    I've seen small sprites doing good attack animations. It is up to the artist's skill to convey movement with a small amount of pixels. I'd say first select a consistent size to your characters and enemies and build around that. Sprite animation tools should let you easily enargen the canvas if you run into problems with space.
     
  3. Toque

    Toque Member

    Joined:
    May 25, 2017
    Posts:
    948
    64 or a 100 is large enough to get good animations. Skill more important than size
     
    Phil Strahl and sitebender like this.
  4. sitebender

    sitebender Member

    Joined:
    Sep 13, 2016
    Posts:
    781
    I'd recommend 32 x 32 if this is your first rodeo. If you're going for HD, vector art, or digital painting, you might want to do 64 x 64+
     
    Toque likes this.
  5. AzureCube

    AzureCube Member

    Joined:
    Aug 16, 2019
    Posts:
    3
    Try using 32x32 for the character's idle sprite and swapping to something like 64x32 for the attack and just making sure the sprite origin remains in the same place
     

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