JeanSwamp
Member
Hello,
I am getting the real-time (non local device based time) from an URL using
Then I am using the Async HTTP event to do everything I need with my time and format. Everything works perfect on Windows.
However I just compiled into my Android device and the game crashes with an error as soon as the Async HTTP event is called...
Any ideas?
Thanks
I am getting the real-time (non local device based time) from an URL using
http_get("http://worldtimeapi.org/api/timezone/Europe/Madrid");
Then I am using the Async HTTP event to do everything I need with my time and format. Everything works perfect on Windows.
However I just compiled into my Android device and the game crashes with an error as soon as the Async HTTP event is called...
Any ideas?
Thanks