Asteroids 1979 edition
My aim here was not to make something that is new but to attempt to recreate the original in all aspects. A task that has not been as easy as I first thought. It was purely an exercise for learning GML and programming structure.
The challenges were many including not least the fair go re spawn for the player but the result i feel is pretty close but I'll let you be the judge of that. It supports both Keyboard and XBox 360 controller and the controls are listed in the game if you press F1 or hit the A button on a controller in the title screen.
For this game i have worked hard to achieve a realistic version of the fair go re spawn for the player and all the little things that made the original great. I wrote my own text drawing and high score input / display, there are no surfaces here just pure drawing directly to the player screen. And I made my own particle system for the explosions.
Be carefull as the saucers will have a 1 in 4 chance of predicting you position based on your direction and speed and will fire towards it and catch you out.
Hopefully I have captured the essence of the original and would appreciate any feed back both positive and constructively negative .
- Fixed XBOX 360 controller issue.
- Improved player ship slow down code to be more like the original. now uses a cut down version of Stokes Law to simulate an object moving through a liquid
- Removed redundant text from high score screen.
- Fixed annoying problem where small saucer sound wouldn't play for some god only knows reason.
hopefully that is it.