Compile started: 7:14:26 PM
"C:\Users\justi\AppData\Roaming\GameMaker-Studio\GMAssetCompiler.exe" /c /m=win /config="Default" /tgt=64 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=12 /cvm /tp=2048 /mv=1 /iv=0 /rv=0 /bv=9999 /gn="Dual Threat" /td="C:\Users\justi\AppData\Local" /cd="C:\Users\justi\OneDrive\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="127.0.0.1" /hprt="51268" /o="C:\Users\justi\AppData\Local\gm_ttt_33459\gm_ttt_35993" "C:\RATED ARCADE PROJECT\Dual Threat.gmx\Dual Threat.project.gmx"
Reading project file....Warning : Unable to find audio resource "Game_Complete_Sound"- using default sound (Windows Ding)
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
Final Compile...finished.
Saving IFF file... C:\Users\justi\AppData\Local\gm_ttt_33459\gm_ttt_35993\Dual Threat.win
Writing Chunk... GEN8
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Converting Sound_Booing to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting QB_Hike to Ogg with bit rate 512, quality 6, stereo @ 48000Hz
Converting crowd to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting Game_Background_Music to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting Spin_Move to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting Button_Pressed to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting Powerup to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting Target_Breaking to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting TD_Cheers to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting Alien_Arcade_Game_Intro_sound to Wav 16bit mono @ 44100Hz
Converting Arcade_Sound_Suck_Into_Game_Intro to Wav 16bit mono @ 44100Hz
Converting QB_Sack to Wav 16bit mono @ 44100Hz
Converting sound_Instant_Transmission to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting sound_Final_Flash_Attack_1 to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting sound_Speed_Up to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting sound_Explosion_1 to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting Fireball_Football to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting Sacked to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting sound_Trunks_Hand_Motion to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting sound_SSJ2_PowerUp_1 to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting Game_Title_Intro to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting Rushing_Touchdown to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting Rated_Arcade_Presents to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting sound_SS2_Powerup to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting Times_Up to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting sound34 to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting Game_Over_Try_Again to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting Bonus_Level_Complete to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting Bonus_Level_Failed to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting Tackled to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting Bounce_off_Goal_Post to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting Receiving_Touchdown to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting Windows Ding to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
Converting Level_Complete to Ogg with bit rate 192, quality 3, stereo @ 44100Hz
*writing audio file Sound_Booing.ogg...
*writing audio file Powerup.ogg...
*writing audio file QB_Hike.ogg...
*writing audio file TD_Cheers.ogg...
*writing audio file Button_Pressed.ogg...
*writing audio file Game_Background_Music.ogg...
*writing audio file crowd.ogg...
*writing audio file Spin_Move.ogg...
*writing audio file Target_Breaking.ogg...
*writing audio file Game_Title_Intro.ogg...
*writing audio file Fireball_Football.ogg...
*writing audio file sound_SS2_Powerup.ogg...
*writing audio file sound_SSJ2_PowerUp_1.ogg...
*writing audio file sound_Final_Flash_Attack_1.ogg...
*writing audio file sound_Instant_Transmission.ogg...
*writing audio file sound_Trunks_Hand_Motion.ogg...
*writing audio file sound_Explosion_1.ogg...
*writing audio file sound_Speed_Up.ogg...
*writing audio file Sacked.ogg...
*writing audio file Rushing_Touchdown.ogg...
*writing audio file Rated_Arcade_Presents.ogg...
*writing audio file Receiving_Touchdown.ogg...
*writing audio file Times_Up.ogg...
*writing audio file Level_Complete.ogg...
*writing audio file Game_Over_Try_Again.ogg...
*writing audio file Bonus_Level_Complete.ogg...
*writing audio file Bonus_Level_Failed.ogg...
*writing audio file Windows Ding.ogg...
*writing audio file Tackled.ogg...
*writing audio file Bounce_off_Goal_Post.ogg...
*writing audio file sound34.ogg...
Writing Chunk... AGRP
Writing Chunk... SPRT
Warning : resource sprite_Top_Passer_Logo_sprite_Top_Passer_Logo_0 rescaled from 2190,310 to 1095,155
Warning : resource sprite_Rated_Arcade_Sports_Logo_sprite_Rated_Arcade_Sports_Logo_0 rescaled from 3190,2020 to 1595,1010
Unhandled Exception: Unhandled Exception: Unhandled Exception: Unhandled Exception: Unhandled Exception: System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
at System.IO.Path.SafeSetStackPointerValue(Char* buffer, Int32 index, Char value)
at System.IO.Path.NormalizePathFast(String path, Boolean fullCheck)
at System.IO.Path.GetFullPathInternal(String path)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.Xml.XmlTextWriter..ctor(String filename, Encoding encoding)
at ..(String , Bitmap , Boolean , Boolean , Int32 , String )
at ..(String , String , Boolean , Boolean , Int32 , String )
at ..(String , Boolean , Boolean , Int32 , String , String , String[] )
at GMAssetCompiler.WADSaver`1.(KeyValuePair`2 )
at GMAssetCompiler.Program..(Object )
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallbackInternal(_ThreadPoolWaitCallback tpWaitCallBack)
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback(Object state)
System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
at System.IO.Path.SafeSetStackPointerValue(Char* buffer, Int32 index, Char value)
at System.IO.Path.NormalizePathFast(String path, Boolean fullCheck)
at System.IO.Path.GetFullPathInternal(String path)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.Xml.XmlTextWriter..ctor(String filename, Encoding encoding)
at ..(String , Bitmap , Boolean , Boolean , Int32 , String )
at ..(String , String , Boolean , Boolean , Int32 , String )
at ..(String , Boolean , Boolean , Int32 , String , String , String[] )
at GMAssetCompiler.WADSaver`1.(KeyValuePair`2 )
at GMAssetCompiler.Program..(Object )
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallbackInternal(_ThreadPoolWaitCallback tpWaitCallBack)
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback(Object state)
System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
at System.IO.Path.SafeSetStackPointerValue(Char* buffer, Int32 index, Char value)
at System.IO.Path.NormalizePathFast(String path, Boolean fullCheck)
at System.IO.Path.GetFullPathInternal(String path)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.Xml.XmlTextWriter..ctor(String filename, Encoding encoding)
at ..(String , Bitmap , Boolean , Boolean , Int32 , String )
at ..(String , String , Boolean , Boolean , Int32 , String )
at ..(String , Boolean , Boolean , Int32 , String , String , String[] )
at GMAssetCompiler.WADSaver`1.(KeyValuePair`2 )
at GMAssetCompiler.Program..(Object )
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallbackInternal(_ThreadPoolWaitCallback tpWaitCallBack)
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback(Object state)
System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
at System.IO.Path.SafeSetStackPointerValue(Char* buffer, Int32 index, Char value)
at System.IO.Path.NormalizePathFast(String path, Boolean fullCheck)
at System.IO.Path.GetFullPathInternal(String path)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.Xml.XmlTextWriter..ctor(String filename, Encoding encoding)
at ..(String , Bitmap , Boolean , Boolean , Int32 , String )
at ..(String , String , Boolean , Boolean , Int32 , String )
at ..(String , Boolean , Boolean , Int32 , String , String , String[] )
at GMAssetCompiler.WADSaver`1.(KeyValuePair`2 )
at GMAssetCompiler.Program..(Object )
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallbackInternal(_ThreadPoolWaitCallback tpWaitCallBack)
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback(Object state)
System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
at System.IO.Path.SafeSetStackPointerValue(Char* buffer, Int32 index, Char value)
at System.IO.Path.NormalizePathFast(String path, Boolean fullCheck)
at System.IO.Path.GetFullPathInternal(String path)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.Xml.XmlTextWriter..ctor(String filename, Encoding encoding)
at ..(String , Bitmap , Boolean , Boolean , Int32 , String )
at ..(String , String , Boolean , Boolean , Int32 , String )
at ..(String , Boolean , Boolean , Int32 , String , String , String[] )
at GMAssetCompiler.WADSaver`1.(KeyValuePair`2 )
at GMAssetCompiler.Program..(Object )
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallbackInternal(_ThreadPoolWaitCallback tpWaitCallBack)
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback(Object state)
Warning : resource sprite_Game_Objective_Logo_sprite_Game_Objective_Logo_0 rescaled from 2817,310 to 1408,155
Asset Compile finished: 7:17:44 PM
Compile finished: 7:17:44 PM