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 Asset Compiler Error?

X

Xahn

Guest
Hello.
As of a few hours ago I can't launch my game:



Any ideas? Please help.
 
M

MarceloP

Guest
Hi @Xahn,
I don't think I've seem many of these yet. I'll ask you some questions so that we can try to pin it down, shall we?

- Does this happen in a empty new project, or just on your project?
- Can you try to run it on the previous runtime version and check if this happens only in this runtime?
- Can you post your output please?
 
X

Xahn

Guest
Hi @Xahn,
I don't think I've seem many of these yet. I'll ask you some questions so that we can try to pin it down, shall we?

- Does this happen in a empty new project, or just on your project?
- Can you try to run it on the previous runtime version and check if this happens only in this runtime?
- Can you post your output please?
Only this project
Only the latest runtime(thanks)






"cmd" /c subst Z: "C:\Users\brand\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

elapsed time 00:00:00.0849044s for command "cmd" /c subst Z: "C:\Users\brand\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 08/03/2018 13:45:50
"cmd" /c subst Y: "C:\Users\brand\AppData\Local\GameMakerStudio2\GMS2TEMP"

elapsed time 00:00:00.0709647s for command "cmd" /c subst Y: "C:\Users\brand\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 08/03/2018 13:45:50
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.5.246"

elapsed time 00:00:00.0619803s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.5.246" started at 08/03/2018 13:45:50
Saving project to: C:\Users\brand\Documents\GameMakerStudio2\Palette Swap Project\Palette Swap Project.yyp
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.5.246/bin/Igor.exe" -options="C:\Users\brand\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Windows Run

Loaded Macros from C:\Users\brand\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Palette Sw_20A53FED_6F95B4AC\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\brand\AppData\Roaming/GameMakerStudio2\Brandon_5192_133307\local_settings.json
Options: C:\Users\brand\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Palette Sw_20A53FED_6F95B4AC\targetoptions.json
X://bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="Palette Swap Project" /td="Y:/" /cd="Z:/Palette Sw_20A53FED_6F95B4AC" /zpuf="C:\Users\brand\AppData\Roaming/GameMakerStudio2\Brandon_5192_133307" /m=windows /tgt=64 /nodnd /cfg="default" /o="Y:/Palette Swap Project_4EF67873_VM" /sh=True /optionsini="Y:/Palette Swap Project_4EF67873_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\brand\Documents\GameMakerStudio2\Palette Swap Project\Palette Swap Project.yyp" /preprocess="Z:/Palette Sw_20A53FED_6F95B4AC"
Reading project file....C:\Users\brand\Documents\GameMakerStudio2\Palette Swap Project
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\brand\Documents\GameMakerStudio2\Palette Swap Project\options\main\inherited\options_main.inherited.yy'
finished.


X://bin/GMAssetCompiler.exe DONE (0)
Release build
OptionsIni
Options: Z:/Palette Sw_20A53FED_6F95B4AC\PlatformOptions.json
[Compile] Run asset compiler
C:\WINDOWS\system32\cmd.exe /c ""X://bin/GMAssetCompiler.exe" /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="Palette Swap Project" /td="Y:/" /cd="Z:/Palette Sw_20A53FED_6F95B4AC" /zpuf="C:\Users\brand\AppData\Roaming/GameMakerStudio2\Brandon_5192_133307" /m=windows /tgt=64 /nodnd /cfg="default" /o="Y:/Palette Swap Project_4EF67873_VM" /sh=True /optionsini="Y:/Palette Swap Project_4EF67873_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\brand\Documents\GameMakerStudio2\Palette Swap Project\Palette Swap Project.yyp" /bt=run"
Reading project file....C:\Users\brand\Documents\GameMakerStudio2\Palette Swap Project
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\brand\Documents\GameMakerStudio2\Palette Swap Project\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
Final Compile...finished.
Saving IFF file... Y:/Palette Swap Project_4EF67873_VM\Palette Swap Project.win
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND


C:\WINDOWS\system32\cmd.exe exited with non-zero status (-532462766)
elapsed time 00:00:09.2030508s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.5.246/bin/Igor.exe" -options="C:\Users\brand\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Windows Run started at 08/03/2018 13:45:50
"cmd" /c subst Z: /d

elapsed time 00:00:00.0689656s for command "cmd" /c subst Z: /d started at 08/03/2018 13:46:00
"cmd" /c subst Y: /d

elapsed time 00:00:00.0599902s for command "cmd" /c subst Y: /d started at 08/03/2018 13:46:00
"cmd" /c subst X: /d

elapsed time 00:00:00.0619629s for command "cmd" /c subst X: /d started at 08/03/2018 13:46:00
FAILED: Run Program Complete
 
M

MarceloP

Guest
I'm sorry for asking a silly question but, have you tried to clean the project before compiling it again?

Another think is, do you have texture groups rolling in this project? If so, are they ok in all sprites?

I can't think in many cases for that to happen. You can either contact yoyo through a bug report or wait ans see if anyone else has options for you to try. If I think about anything I'll post here, but I can't come up with something right now...
 

Amon

Member
Make sure that your sounds are part of the default group, or have a group assigned to them.
 
P

Peyton Burnham

Guest
Same exact thing is happening to me after the update. I've tried preeeetty much everything to no avail.
 
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