JeanSwamp
Member
Hello,
Currently I'm messign up with a runner that I want to develop for mobile devices and I was going with the common 640x360 res. but I scaled it down to 480x270 because since it's going to be a simple game, I don't need that much air (empty space) on the screen since I'm not going to work with sprite biggers than 32x32.
Now came to my mind, do smartphones actualy run 16:9? Because maybe I'm not using the right scale.
Any experienced user could throw some knowledge?
Thanks
Currently I'm messign up with a runner that I want to develop for mobile devices and I was going with the common 640x360 res. but I scaled it down to 480x270 because since it's going to be a simple game, I don't need that much air (empty space) on the screen since I'm not going to work with sprite biggers than 32x32.
Now came to my mind, do smartphones actualy run 16:9? Because maybe I'm not using the right scale.
Any experienced user could throw some knowledge?
Thanks