Zerb Games
Member
Example 1: Plain Sterile white environment. Other than the annoying lines that for some reason show up ):< I really like the look of the overall design.
Example 2: Another plain and sterile environment, this time however it has a much higher contrast foreground, and little details within the walls. I like this look, but I found it to be a little too sci-fi looking.
Example 3: A combination of the black walls with a nice colorful wall I've made. There's grass to add some environmental interaction. The lighting is very detailed, and wobbles which adds a nice feel of motion...
IGNORE THE FPS! I had a screen cap on. Lags it a bit, plus my computer is already crap. Also, the art is far from done, in fact most of the art hasn't been redone in over a year. So I was a bit hesitant sharing this, but I need the input now.
SO I'm having a problem with my art, other than a weird line issue I find the pixel art style is consistently conflicting with the lighting system. I want to go for a very simple pixel art style with 16 max color pallet for each sprite. Overall I like where I am heading with this I see a lot of potential in the grass, the player texture, and the wall texture(s). So I don't want to do a complete overhaul on style, I just need to clean things up and make it stick to a pallet. Any, and all input on art style is incredibly appreciated, and will go a long way! Constructive criticism is always welcome!
Something I am also having trouble with is making the environments interesting. The environments are very much so supposed to be representative of hospital/sterile lab type theme. Up until this point I've never really had such a constraint, and if my environment was looking dull, I would throw in some trash, a shirt on the ground, rubble, a blood stain, maybe a dead animal, something to add interest overall! However, here this cannot be the case. Any ideas of things I could add to make it interesting? I guess I'm not sharing much of the world, but I can't really as I want it to be more of a secret told through visuals.
Thanks guys!