C
ChaosX2
Guest
Hey Everyone!
I'm working on an RPG with my friend and she has been very helpful in busting out concept art for the characters in the game. I recently got her into anime and she's been awesome at learning how to draw in that style, shade, etc.
Soon she's going to work on the concept art for the first village and onward to sprites. While she's dedicating time to learning how to create great sprites, I was wondering if any of you sprite artist out there can provide words of wisdom (especially if based on experience) on your process for asset creation.
What's the ideal production pipeline of creating assets for a game?
Ex:
Concept art: Character, maps
Decide upon tile set list and animations
Create tile sets
Create still character sprites
Create animations
We're aiming to create the best workflow and I'm aiming to arm her with the best knowledge on how to go about it for asset creation. While I'm not artist oriented, please feel free to throw in artist lingo and what-not. She'll understand it more than me when I show her. Lastly if you can explain your reasoning for the production pipeline you outline, that'd be great!
Thanks so much!
I'm working on an RPG with my friend and she has been very helpful in busting out concept art for the characters in the game. I recently got her into anime and she's been awesome at learning how to draw in that style, shade, etc.
Soon she's going to work on the concept art for the first village and onward to sprites. While she's dedicating time to learning how to create great sprites, I was wondering if any of you sprite artist out there can provide words of wisdom (especially if based on experience) on your process for asset creation.
What's the ideal production pipeline of creating assets for a game?
Ex:
Concept art: Character, maps
Decide upon tile set list and animations
Create tile sets
Create still character sprites
Create animations
We're aiming to create the best workflow and I'm aiming to arm her with the best knowledge on how to go about it for asset creation. While I'm not artist oriented, please feel free to throw in artist lingo and what-not. She'll understand it more than me when I show her. Lastly if you can explain your reasoning for the production pipeline you outline, that'd be great!
Thanks so much!