W
Wayfarer
Guest
I've made a shader for rendering slopes so I can use the same 16x16 wall tiles on slopes (without having to make individual slope sprites at various sizes). The game then adds grass to the top of slopes.
The first room is set to 1920x1080 and the game size itself is 480x270, so the game scales up 4x while retaining all the subpixels (as the port is 1920x1080).
I'm just wondering, is it possible to apply the shader before the game scales so the shader uses less pixels?
The first room is set to 1920x1080 and the game size itself is 480x270, so the game scales up 4x while retaining all the subpixels (as the port is 1920x1080).
I'm just wondering, is it possible to apply the shader before the game scales so the shader uses less pixels?