G
Gaveno
Guest
I have a view resolution of 240x135 and a view port of 1920x1080. This means that the graphics are actually displayed at the higher resolution.
When I draw a texture on top of the game window with the GUI layer using a subtract blend mode, I get this nice looking effect where the graphics look like they're on paper.
The problem is when the view scrolls, or an object moves, the moving elements look transparent since the texture location is fixed across the entire view, instead of individual objects.
Is there a way I can draw a texture on top of the pixel graphics, while keeping the texture high resolution?
Thank you.
When I draw a texture on top of the game window with the GUI layer using a subtract blend mode, I get this nice looking effect where the graphics look like they're on paper.
The problem is when the view scrolls, or an object moves, the moving elements look transparent since the texture location is fixed across the entire view, instead of individual objects.
Is there a way I can draw a texture on top of the pixel graphics, while keeping the texture high resolution?
Thank you.