K
Kobold
Guest
Hello.
Problem: when I stretch the application_surface to the dimensions of my display the relation of the sprite-pixels compared to the common draw functions such as draw_line seem to be off... example: the sprite pixel is stretch in the ratio that I want but the draw functions take the original display resolution as orientation... so the lines that get output are the original pixel size (very fine lines) but my sprites are stretched. The same problem occurs when trying to down-scale a sprite ...the pixels take the actual display resolution instead of the application_surface or view dimensions as orientation.
So I get all the original scale sprites as nice and chunky (retro) but everything else appears fine and tiny, you know what I mean?
I have an example here on a youtube video at 1:57
www.youtube.com/watch?v=31DYlmeBGqM
...you can clearly see how fine the draw_line lines are.
I don't want to change the actual hardware resolution... I would like to keep the actual resolution but I would like the drawing functions to mind what the original dimensions of my application without setting fullscreen that is not in the aspect ratio of the hardware display. Can it be faked or something?
Thank you
Problem: when I stretch the application_surface to the dimensions of my display the relation of the sprite-pixels compared to the common draw functions such as draw_line seem to be off... example: the sprite pixel is stretch in the ratio that I want but the draw functions take the original display resolution as orientation... so the lines that get output are the original pixel size (very fine lines) but my sprites are stretched. The same problem occurs when trying to down-scale a sprite ...the pixels take the actual display resolution instead of the application_surface or view dimensions as orientation.
So I get all the original scale sprites as nice and chunky (retro) but everything else appears fine and tiny, you know what I mean?
I have an example here on a youtube video at 1:57
www.youtube.com/watch?v=31DYlmeBGqM
...you can clearly see how fine the draw_line lines are.
I don't want to change the actual hardware resolution... I would like to keep the actual resolution but I would like the drawing functions to mind what the original dimensions of my application without setting fullscreen that is not in the aspect ratio of the hardware display. Can it be faked or something?
Thank you