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Android App keeps storing cached ADs, stuffing phone's storage and causing crash

Discussion in 'GameMaker Studio 2 Community Tech Support' started by @Jizo, Feb 5, 2020.

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  1. @Jizo

    @Jizo Member

    Joined:
    Jul 12, 2016
    Posts:
    36
    Hey guys,

    I'm having a quite big issue with my Android app using IronSource extension.
    It is storing cached video ADs on a phone's storage and using more and more phone's storage, longer the app is running, causing the app to crash eventually.
    Is there a way to restrict how much GMS2 project can use and store cached files? Or a way to delete them?

    Thanks for your help! :)
     

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