SOLVED Anyway I can prevent certain rooms from being compiled when the game is being built?


I went from about 10 seconds per build to about 40 seconds. I suspect its the room w/ all the tiles.

Looking for ways to bypass compiling specific rooms to get better build times.

I had placeholder rooms which shot up my file size to 96 mb from about 16mb. Reduced them from 4992 x 4992 to 1x1 for 10 rooms. Now I'm back down to a 10-15s build time and 36 mb file size.
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