Anyone here released a game via id@xbox?

vdweller

Member
Hi all,

I was wondering if any of you have released your game(s) for the Xbox One using the more arduous id@xbox process instead of self-publishing. I am in the beginnings of such a process and I suspect I could use some pointers in the future. There is documentation (Microsoft's is too huge and it's hard to find out what things apply to your game in combination with Game Maker exports), and the YoYo helpdesk is helpful, however, as with all asynchronous means of conversation, sometimes days pass until a reply arrives.

So if you've had a similar experience, please drop me a PM.
 
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